Pirates of the Baltic Sea:Ylfa

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Ylfa Gray

Ylfa I.png

Put quote here.

Attributes d6Arrow03.png

Physical d10 || Mental d6 || Social d8 ||


Trained Skills d6Arrow03.png

Fight d8

Influence d6

Know d6

Streetwise d6

Labor d8

Move d6

Notice d8

Shoot d10

Sneak d10

Trick d10

Untrained Skills d4

Craft d4 | Drive d4 | Fly d4 | Focus d4 | Influence d4 | Operate d4 | Perform d4 | Treat d4 | Survive d4 | Throw d4

Distinctions/SFX d8

Mechani-Tech - You can fix damned near anything, or you can use your skills to fuck shit up.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Ghost in the Machine: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Check002.png Duct Tape and Bubble Gum: Ain't a perfect fix, but she'll hold! (Hear me, baby? -hold). When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.

Highlighted Skills: Craft | Fix | Operate



Clockwork Orphan - You lost your hands and your family on the same day. Eventually you got new hands.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Know | Notice | Treat



Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Move | Sneak | Trick


Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Datalink Implant: d8 You have a cortical implant that lets you connect to wireless systems.

Master Mechanic's Tool Kit: d6 You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.

Background/Bio

Ylfa was born and raised in Reykjavík, her mother a middle management wage slave for one of the larger megacorps operating in Iceland, while her father worked on one of Iceland's few remaining fishing boats. Her parents were never married; Ylfa was the result of a brief but intense affair. She was raised by her mother, but spent some weekends with her father when he wasn’t out on the ocean.

Ylfa’s formative years left her feeling largely neglected by her mother, who spent the majority of her time trying to advance up the megacorp ladder. Ylfa responded by rebelling: running with the ‘wrong crowd’ and getting into trouble. She didn’t hate her mother; her hate was reserved for the megacorp culture that treated employees as nothing more than disposable goods. But Ylfa did resent her for falling into the corp trap and she was determined to never follow in her mother’s footsteps.

Ylfa discovered her love for the sea one summer when she was able to stay with her father for a couple of weeks. At first she thought she would be bored out of her mind staying at that cottage of the shore instead of the small apartment he had in the city. But the first time he took her out onto the ocean in that little boat he had, she fell in love with the wind and the waves. She also learned a lot about her father out on the water. From the stories he told it turns out he was something of a rapscallion himself in his younger days. They bonded that summer before he set out to sea again. She still keeps in touch with him when she can to this day.

That fall Ylfa’s mother died. Again and again she had put off going to the doctor about a problem she knew she had, but she couldn’t miss work you see. The Corp doesn’t care about your problems. If you don’t perform you can simply be replaced. As far as Ylfa was concerned, the Corp murdered her mother.

With her father out at sea, Ylfa was left to her own devices so she turned to her gutter punk friends. She discovered she had a talent for trading; bartering items stolen by her compatriots for things they could use to survive. She did that for a number of years before finally becoming a thief herself. Drawing upon years of gymnastics and ballet lesson from her younger days, Ylfa became a successful second story woman. She was almost caught a few times but always managed to get away, though one time it cost her a hand. But a hand was easy enough to replace and Ylfa was never shy about body mods anyway. As far as she was concerned, her new hand and forearm was even better than the old one, what with that nice sharp blade hidden away in it.

Over time Ylfa grew bored of Iceland. Sure it was home, but she wanted to see the rest of the world. She had saved up quite a bit of money so she decided why not go see it? She decided to go to Scandinavia first and spent some time exploring Norway before continuing on to Sweden. It was there that she heard about the Buccaneers of Aland. Life on the sea and causing trouble for the corps at the same time? She had to try it. She found a group of some other like-minded individuals and bought in on a ship of their own.