Editing Player Characters of High Fantasy

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*Coins:
 
*Coins:
 
**PP 4 (FOREIGN)
 
**PP 4 (FOREIGN)
**GP 15 (CSIO)
+
**GP 17 (CSIO)
 
**EP
 
**EP
**SP 10 (CSIO)
+
**SP 6 (CSIO)
 
**CP
 
**CP
 
*Treasure
 
*Treasure
  
===Jaheel===
+
===Kajama One-Eye===
*Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
+
*Description: Kajama is a tall blonde woman, whose one eye stares out of a badly scarred face.
*Background:
+
*Background: Run out of her home village for wanting to fight like the men, Kajama signed on with a band of mercenaries shortly afterwards, travelling with them south to the City-State of the Invincible Overlord.
 +
 
 +
'''Characteristics'''
 +
*Fighter 1
 +
*XP: 0
 +
*XP for Next Level: 2035
 +
*Alignment: Chaotic
 +
 
 +
'''Attributes'''
 +
*STR 15 +1
 +
*INT 16 +2
 +
*WIS 5 -2
 +
*DEX 10
 +
*CON 11
 +
*CHR 6 -1
 +
 
 +
'''Combat Stats'''
 +
*AC
 +
*HP 8
 +
*Move 30'
 +
*Saving Throws:
 +
**Death Ray or Poison 12
 +
**Magic Wands 13
 +
**Paralysis or Turn to Stone 14
 +
**Dragon Breath 15
 +
**Rod, Staff, or Spell 16
 +
<br/>
 +
'''Race and Class Abilities'''
 +
*Specialisation: Versatile
 +
*Free man-at-arms
 +
**Emili Lansgard, an ex-slave Kajama freed during her time with the mercenaries. Her 'spear' is really just a long stick with a pointy rock tied to one end, but Kajama has been planning on getting her an actual weapon at some point.
 +
**AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpack, 7 days rations.
 +
<br/>
 +
'''Languages:'''
 +
*Common
 +
*Elven
 +
*Skandik
 +
'''Gear & Treasure'''
 +
*Encumbrance 113.5lb
 +
*Armor:
 +
**Plate
 +
**Shield
 +
*Weapons
 +
**Sword
 +
**Longbow
 +
*Gear
 +
**Backpack
 +
**Bedroll
 +
**Blanket
 +
**Mirror
 +
**Tent
 +
**Tinder
 +
**6 torches
 +
**2 waterskins
 +
**10' pole
 +
**2 weeks iron rations
 +
**50' of rope
 +
**Quiver w/- 20 arrows done with weapons
 +
**High leather boots
 +
**Long cloak w/- hood
 +
**Armiger quality tunic & pants
 +
**Gloves
 +
**Armiger quality hat
 +
**Belt
 +
*Coins: (CSIO)
 +
**GP1
 +
**EP1
 +
**SP
 +
**CP2
 +
*Treasure
 +
 
 +
===Mira, Daughter of Odin===
 +
Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. She is a tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world.
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class: Fighter, Level: 1, Veteran
+
*Cleric, Level 1
*XP:0 XP for Next Level: 1900
+
*XP: 0/783
*Alignment: Neutral
+
*Alignment: Chaotic
  
 
'''Attributes'''
 
'''Attributes'''
*STR 14
+
*STR 8 -1
*INT  9
+
*INT  9  
*WIS 8
+
*WIS 14 +1
*DEX 12
+
*DEX 13 +1
*CON 13
+
*CON 15 +1
*CHR  6
+
*CHR  6 -1
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC 7
+
*AC 4
*HP 9
+
*HP 7
*Move 120'
+
*Move 20 (encounter) 60 (turn)
 +
 
 
*Saving Throws:
 
*Saving Throws:
**Aimed Magic Items 16
+
**Death Ray or Poison 11
**Breath Weapons 17
+
**Magic Wands 12
**Death, Paralysis or Poison 14
+
**Paralysis or Turn to Stone 14
**Petrifaction, Polymorph 15
+
**Dragon Breath 16
**Spells for unlisted categories 17
+
**Rod, Staff, or Spell 15
 
<br/>
 
<br/>
 +
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
No specialisation<br>
+
 
Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)
+
Turn Undead
 +
Skeletons 7, Zombies 9, Ghouls 11
 +
 
 +
Bind Wounds 1d4HP, 1/wound
 
<br/>
 
<br/>
'''Languages:'''Common
+
 
 +
'''Languages:'''
 +
 
 +
Common
 
<br/>
 
<br/>
 +
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance
+
*Encumbrance 75lbs
*Armor Leather
+
*Scale Mail and Shield
*Weapons Spear, Dagger, Sling and 30 stones
+
*Mace (-1/d6-1)
*Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
+
*Backpack, Bedroll, Flint and Steel, 5 days of Trail Ration, 2 Holy Symbols (one around neck, spare hidden in pack), 5 flasks of oil, Waterskin, Lantern, Scroll of Bless, 24gp spent on hiring the Brothers Grimm
*Coins:
+
 
**GP 6
+
*Coins (in local currency):
 +
**GP 1
 
**EP
 
**EP
 
**SP 5
 
**SP 5
**CP
+
**CP 2
 
*Treasure
 
*Treasure
 +
 +
*Hirelings: Pietor and Alexi Grimm
 +
 +
AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. Gear: 3 javelins, short sword, shield, carved animal totem
 +
 +
Given Mira's Charisma they have a rather terrible Morale of 6.
  
 
===Quentiy 'Silvertongue'===
 
===Quentiy 'Silvertongue'===
Line 98: Line 186:
 
'''Characteristics'''
 
'''Characteristics'''
 
*Cleric 1 (of Huitaca), Acolyte
 
*Cleric 1 (of Huitaca), Acolyte
*0/750 xp
+
*0/1500 xp
 
*Chaotic
 
*Chaotic
  
Line 110: Line 198:
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC 4 (5 from armor, -1 for Dexterity)
+
*AC 5
 
*HP 6
 
*HP 6
 
*Move 60'(turn), 20' (encounter)
 
*Move 60'(turn), 20' (encounter)
Line 131: Line 219:
 
*Armor: Chain Mail (AC 5)
 
*Armor: Chain Mail (AC 5)
 
*Weapons: Sling (30 stones), Club
 
*Weapons: Sling (30 stones), Club
*Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations, Pouch of Nitch (Slave Sleep?)
+
*Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations
 
*Coins
 
*Coins
**GP: 9 (CSotIO)
+
**GP: 12 (non-CSotIO)
**EP
 
**SP: 1 (CSotIO)
 
**CP
 
**BP: 36 (CSotIO)
 
*Treasure
 
 
 
===Vesius===
 
*Description: Dark brown hair with a strong face and piercing blue eyes, Vesius wears tan robes with a dagger at his belt.
 
*Background: Born from a distant land, Vesius was driven out from his lands due to his heretical belief that mortals should be free of divine interference. Hec worships the Nameless One, a mysterious deity that only intered to oppose the actions of other deities in the mortal realm. Vesius hopes to find power and magic to challenge the gods themselves and deny them presence in the mortal realm.
 
 
 
'''Characteristics'''
 
*Class, Level, & Title: Magic-User, 1, Medium
 
*XP: 0 XP for Next Level: 1250
 
*Alignment: Neutral
 
 
 
'''Attributes'''
 
*STR 10
 
*INT 13 +1
 
*WIS 11
 
*DEX 10
 
*CON 8 -1
 
*CHR 13 +1
 
 
 
'''Combat Stats'''
 
*AC 9
 
*HP 3
 
*Move 120'
 
*Saving Throws:
 
**Death Ray or Poison 13
 
**Magic Wands 14
 
**Paralysis or Turn to Stone 13
 
**Dragon Breath 16
 
**Rod, Staff, or Spell 15
 
<br/>
 
'''Race and Class Abilities'''
 
Spells: Charm Person
 
Detect Magic
 
Read Languages
 
Read Magic
 
Protection from Evil
 
cast 1/day
 
<br/>
 
'''Languages:'''
 
Common, Orichalan
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance 94
 
*Armor
 
*Weapons
 
Normal dagger
 
*Gear
 
Backpack
 
2 weeks iron rations
 
Mirror (hand-sized, steel)
 
Lantern
 
Flask of oil x 3
 
Rope (50' length)
 
Sacks, small x2
 
Sacks, large
 
Water/wine skin
 
Hammer (small)
 
Iron spikes (12)
 
Tinder box (flint & steel)
 
Holy Water (1 vial)
 
*Coins:
 
**GP 4
 
 
**EP
 
**EP
 
**SP
 
**SP
 
**CP
 
**CP
*Treasure
 
 
 
 
 
===Vozon the Vulgar===
 
*Description: Vozon is a slim, nondescript man with dark hair and pale skin.
 
*Background: Vozon was once a journeyman locksmith.  Now he seeks to make his way via a lifestyle of creative acquisition.
 
 
'''Characteristics'''
 
*Class, Level, & Title: Thief, 1, Apprentice
 
*XP: 0  (+5% bonus to earned XP)
 
*XP for Next Level: 600
 
*Alignment: Unaligned
 
 
'''Attributes'''
 
*STR: 14 (+1 to hit, damage, and opening doors)
 
*INT 11 (Reads/writes native languages)
 
*WIS 11
 
*DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
 
*CON 8 (-1 hp per hit die)
 
*CHR 11 (4 max retainers, 7 morale of same)
 
 
'''Combat Stats'''
 
*AC: 6 (Leather Armor, DEX 13)
 
*HP: 3
 
*Move: 120/40/120
 
*Saving Throws:
 
**Death Ray or Poison: 13
 
**Magic Wands: 14
 
**Paralysis or Turn to Stone: 13
 
**Dragon Breath: 16
 
**Rod, Staff, or Spell: 15
 
<br/>
 
'''Race and Class Abilities'''
 
**Open Locks: 95
 
**Find/Remove Traps: 0
 
**Pick Pockets: 20
 
**Move Silently: 40
 
**Climb Sheer Surfaces: 12
 
**Hide in Shadows: 20
 
**Hear Noise: 1-2
 
 
<br/>
 
'''Languages:'''
 
Common, Dwarven
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance
 
*Armor:
 
**Leather Armor
 
*Weapons:
 
**Sword (normal) 1d8
 
**Dagger (1d4)
 
**Crossbow (1d6)
 
**Case w/ 30 quarrels
 
 
*Gear:
 
**Thieves' Tools
 
**Water Skin
 
 
*Coins:
 
**GP: 1 (non-CSIO)
 
**EP: 0
 
**SP: 0
 
**CP: 0
 
 
*Treasure
 
*Treasure
  
Line 277: Line 233:
  
  
===name===
+
===Character Name===
*Description: .
+
*Description:
*Background:  
+
*Background:
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class, Level, & Title:
+
*Class, Level, & Title
*XP: 0 XP for Next Level:  
+
*XP: XP for Next Level:
*Alignment:  
+
*Alignment:
  
 
'''Attributes'''
 
'''Attributes'''
*STR  
+
*STR
*INT  
+
*INT
*WIS  
+
*WIS
*DEX  
+
*DEX
*CON  
+
*CON
*CHR  
+
*CHR
  
 
'''Combat Stats'''
 
'''Combat Stats'''
 
*AC
 
*AC
 
*HP
 
*HP
*Move  
+
*Move
*Saving Throws:  
+
*Saving Throws:
**Death Ray or Poison  
+
**Death Ray or Poison
**Magic Wands  
+
**Magic Wands
**Paralysis or Turn to Stone  
+
**Paralysis or Turn to Stone
**Dragon Breath  
+
**Dragon Breath
**Rod, Staff, or Spell  
+
**Rod, Staff, or Spell
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
Spells:
 
 
 
<br/>
 
<br/>
 
'''Languages:'''
 
'''Languages:'''
 
 
<br/>
 
<br/>
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance  
+
*Encumbrance
 
*Armor
 
*Armor
 
*Weapons
 
*Weapons
 
 
*Gear
 
*Gear
 
 
*Coins:
 
*Coins:
 
**GP
 
**GP

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