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== Player Characters ==
 
== Player Characters ==
 +
 +
===Don Eduardo de Castilla===
 +
*Description: Young Don Eduardo is 5' tall, 100 lbs, with black eyes, loose curls, and a short neatly-trimmed mustache and beard. He is garbed in burgundy and lace, with tooled leather armor of a matching shade. He wears a rapier with a matching dagger, and carries a second dagger for throwing. Although his clothing and gear are of quality, they are also serviceable and made to withstand the weather. He carries himself with a confidence belying his size.
 +
 +
*Background: Don Eduardo is the younger son of Don Rodrigo and Dona Isabella de Castilla of Glantri, rulers of a minor baronetcy near Alhambra in Belcadiz. Always competing with his older brother Estevan, Eduardo chose to wander abroad after graduating from the Great School of Magic in Glantri City. He would make a name for himself, and do much better than his brother ever would! After a long sea voyage starting from Darokin's port of Athenos, Eduardo finds himself in what he is told is the City State of the Invincible Overlord. Well, perhaps the Overlord needs a right-hand man!
 +
 +
'''Characteristics'''
 +
*1st Level Elf
 +
*XP: 0 XP for Next Level: 2000 (per House Rules)
 +
*Alignment: Chaotic (“The Radiance”)
 +
 +
'''Attributes'''
 +
*STR 10
 +
*INT 13
 +
*WIS 10
 +
*DEX 10
 +
*CON 11
 +
*CHR 11
 +
 +
'''Combat Stats'''
 +
*AC 7
 +
*HP 6
 +
*Move 120
 +
*Saving Throws (Rules Cyclopedia):
 +
**Death Ray or Poison 12
 +
**Magic Wands 13
 +
**Paralysis or Turn to Stone 13
 +
**Dragon Breath 15
 +
**Rod, Staff, or Spell 15
 +
<br/>
 +
'''Race and Class Abilities'''
 +
Elf: Infravision, Detect Secret/Hidden Doors, Immune to Ghoul Paralysis (per Rules Cyclopedia). Duelist Specialty: A dual-wielding finesse fighter. +1 to hit. -1 to hit penalty when not fighting in their preferred style.
 +
<br/>
 +
'''Spells:'''
 +
Magic Missile
 +
<br/>
 +
'''Languages:'''
 +
Common Glantri (PC base), Elf/Gnoll/Hobgoblin/Orc (Elf class), Common Wilderlands (Int bonus language)
 +
<br/>
 +
'''Gear & Treasure'''
 +
*Encumbrance
 +
*Armor
 +
Leather
 +
*Weapons
 +
Rapier, Dagger (matches Rapier, for dual-wielding), Dagger (for throwing)
 +
*Gear
 +
Tinder Box,
 +
Wineskin,
 +
Backpack,
 +
Spare suit of fine clothes,
 +
Worn: hooded cloak, fine clothes, high boots, sturdy money purse, small scissors (for grooming).
 +
*Coins:
 +
**GP 15
 +
**EP 1
 +
**SP 4
 +
**CP 5
 +
**BP 12
 +
*Treasure
 +
75gp gem
  
 
===Erebus the Black===
 
===Erebus the Black===
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*Coins:
 
*Coins:
 
**PP 4 (FOREIGN)
 
**PP 4 (FOREIGN)
**GP 15 (CSIO)
+
**GP 16 (CSIO)
 
**EP
 
**EP
**SP 10 (CSIO)
+
**SP 6 (CSIO)
 
**CP
 
**CP
 
*Treasure
 
*Treasure
  
===Jaheel===
+
===Kajama One-Eye===
*Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
+
*Description: Kajama is a tall blonde woman, whose one eye stares out of a badly scarred face.
*Background:
+
*Background: Run out of her home village for wanting to fight like the men, Kajama signed on with a band of mercenaries shortly afterwards, travelling with them south to the City-State of the Invincible Overlord.
 +
 
 +
'''Characteristics'''
 +
*Fighter 1
 +
*XP: 0
 +
*XP for Next Level: 1000
 +
*Alignment: Chaotic
 +
 
 +
'''Attributes'''
 +
*STR 15 +1
 +
*INT 16 +2
 +
*WIS 5 -2
 +
*DEX 10
 +
*CON 11
 +
*CHR 6 -1
 +
 
 +
'''Combat Stats'''
 +
*AC
 +
*HP 8
 +
*Move 30'
 +
*Saving Throws:
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**Death Ray or Poison 12
 +
**Magic Wands 13
 +
**Paralysis or Turn to Stone 14
 +
**Dragon Breath 15
 +
**Rod, Staff, or Spell 16
 +
<br/>
 +
'''Race and Class Abilities'''
 +
*Specialisation: Versatile
 +
*Free man-at-arms
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**Emili Lansgard, an ex-slave Kajama freed during her time with the mercenaries. Her 'spear' is really just a long stick with a pointy rock tied to one end, but Kajama has been planning on getting her an actual weapon at some point.
 +
**AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpack, 7 days rations.
 +
<br/>
 +
'''Languages:'''
 +
*Common
 +
*Elven
 +
*Skandik
 +
'''Gear & Treasure'''
 +
*Encumbrance 113.5lb
 +
*Armor:
 +
**Plate
 +
**Shield
 +
*Weapons
 +
**Sword
 +
**Longbow
 +
*Gear
 +
**Backpack
 +
**Bedroll
 +
**Blanket
 +
**Mirror
 +
**Tent
 +
**Tinder
 +
**6 torches
 +
**2 waterskins
 +
**10' pole
 +
**2 weeks iron rations
 +
**50' of rope
 +
**Quiver w/- 20 arrows done with weapons
 +
**High leather boots
 +
**Long cloak w/- hood
 +
**Armiger quality tunic & pants
 +
**Gloves
 +
**Armiger quality hat
 +
**Belt
 +
*Coins: (CSIO)
 +
**GP1
 +
**EP1
 +
**SP
 +
**CP2
 +
*Treasure
 +
 
 +
===Mira, Daughter of Odin===
 +
Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. She is a tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world.
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class: Fighter, Level: 1, Veteran
+
*Cleric, Level 1
*XP:0 XP for Next Level: 1900
+
*XP: 0/750
*Alignment: Neutral
+
*Alignment: Chaotic
  
 
'''Attributes'''
 
'''Attributes'''
*STR 14
+
*STR 8 -1
*INT  9
+
*INT  9  
*WIS 8
+
*WIS 14 +1
*DEX 12
+
*DEX 13 +1
*CON 13
+
*CON 15 +1
*CHR  6
+
*CHR  6 -1
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC 7
+
*AC 4
*HP 9
+
*HP 7
*Move 120'
+
*Move 20 (encounter) 60 (turn)
 +
 
 
*Saving Throws:
 
*Saving Throws:
**Aimed Magic Items 16
+
**Death Ray or Poison 11
**Breath Weapons 17
+
**Magic Wands 12
**Death, Paralysis or Poison 14
+
**Paralysis or Turn to Stone 14
**Petrifaction, Polymorph 15
+
**Dragon Breath 16
**Spells for unlisted categories 17
+
**Rod, Staff, or Spell 15
 
<br/>
 
<br/>
 +
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
No specialisation<br>
+
 
Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)
+
Turn Undead
 +
Skeletons 7, Zombies 9, Ghouls 11
 +
 
 +
Bind Wounds 1d4HP, 1/wound
 
<br/>
 
<br/>
'''Languages:'''Common
+
 
 +
'''Languages:'''
 +
 
 +
Common
 
<br/>
 
<br/>
 +
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance
+
*Encumbrance 80lbs
*Armor Leather
+
*Scale Mail and Shield (60gp) Enc 50
*Weapons Spear, Dagger, Sling and 30 stones
+
*Mace (-1/d6-1)(5gp), Spear (-1, d6-1)(3gp) Enc 11
*Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
+
*Backpack (2gp), Bedroll (0.1gp), Flint and Steel (2gp), 5 days of Trail Rations (2.5gp), Holy Symbol (1gp), 3 Flasks of Oil (0.3gp), Waterskin (1gp), Scroll of Bless
*Coins:
+
Enc: 19
**GP 6
+
 
 +
24gp spent on hiring the Brothers Grimm
 +
 
 +
*Coins (in local currency):
 +
**GP 8
 
**EP
 
**EP
**SP 5
+
**SP 1
**CP
+
**CP  
 
*Treasure
 
*Treasure
 +
 +
*Hirelings: Pietor and Alexi Grimm
 +
 +
AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. Gear: 3 javelins, short sword, shield, carved animal totem
 +
 +
Given Mira's Charisma they have a rather terrible Morale of 6.
  
 
===Quentiy 'Silvertongue'===
 
===Quentiy 'Silvertongue'===
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**GP: 9 (CSotIO)
 
**GP: 9 (CSotIO)
 
**EP
 
**EP
**SP: 1 (CSotIO)
+
**SP: 4 (CSotIO)
 
**CP
 
**CP
 
**BP: 36 (CSotIO)
 
**BP: 36 (CSotIO)
 +
*Treasure
 +
 +
===Vozon the Vulgar===
 +
*Description: Vozon is a slim, nondescript man with dark hair and pale skin.
 +
*Background: Vozon was once a journeyman locksmith.  Now he seeks to make his way via a lifestyle of creative acquisition.
 +
 +
'''Characteristics'''
 +
*Class, Level, & Title: Thief, 1, Apprentice
 +
*XP: 0  (+5% bonus to earned XP)
 +
*XP for Next Level: 600
 +
*Alignment: Unaligned
 +
 +
'''Attributes'''
 +
*STR: 14 (+1 to hit, damage, and opening doors)
 +
*INT 11 (Reads/writes native languages)
 +
*WIS 11
 +
*DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
 +
*CON 8 (-1 hp per hit die)
 +
*CHR 11 (4 max retainers, 7 morale of same)
 +
 +
'''Combat Stats'''
 +
*AC: 6 (Leather Armor, DEX 13)
 +
*HP: 3
 +
*Move: 120/40/120
 +
*Saving Throws:
 +
**Death Ray or Poison: 13
 +
**Magic Wands: 14
 +
**Paralysis or Turn to Stone: 13
 +
**Dragon Breath: 16
 +
**Rod, Staff, or Spell: 15
 +
<br/>
 +
'''Race and Class Abilities'''
 +
**Open Locks: 95
 +
**Find/Remove Traps: 0
 +
**Pick Pockets: 20
 +
**Move Silently: 40
 +
**Climb Sheer Surfaces: 12
 +
**Hide in Shadows: 20
 +
**Hear Noise: 1-2
 +
 +
<br/>
 +
'''Languages:'''
 +
Common, Dwarven
 +
<br/>
 +
'''Gear & Treasure'''
 +
*Encumbrance
 +
*Armor:
 +
**Leather Armor
 +
*Weapons:
 +
**Sword (normal) 1d8
 +
**Dagger (1d4)
 +
**Crossbow (1d6)
 +
**Case w/ 30 quarrels
 +
 +
*Gear:
 +
**Thieves' Tools
 +
**Water Skin
 +
 +
*Coins:
 +
**GP: 1 (non-CSIO)
 +
**EP: 0
 +
**SP: 0
 +
**CP: 0
 
*Treasure
 
*Treasure
  
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*Treasure
 
*Treasure
  
 
+
===Jaheel===
 
+
*Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
 
+
*Background:
===Vozon the Vulgar===
 
*Description: Vozon is a slim, nondescript man with dark hair and pale skin.
 
*Background: Vozon was once a journeyman locksmith.  Now he seeks to make his way via a lifestyle of creative acquisition.
 
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class, Level, & Title: Thief, 1, Apprentice
+
*Class: Fighter, Level: 1, Veteran
*XP: 0  (+5% bonus to earned XP)
+
*XP:0  XP for Next Level: 1900
*XP for Next Level: 600
+
*Alignment: Neutral
*Alignment: Unaligned
 
  
 
'''Attributes'''
 
'''Attributes'''
*STR: 14 (+1 to hit, damage, and opening doors)
+
*STR 14
*INT 11 (Reads/writes native languages)
+
*INT 9
*WIS 11
+
*WIS 8
*DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
+
*DEX 12
*CON 8 (-1 hp per hit die)
+
*CON 13
*CHR 11 (4 max retainers, 7 morale of same)
+
*CHR 6
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC: 6 (Leather Armor, DEX 13)
+
*AC 7
*HP: 3
+
*HP 9
*Move: 120/40/120
+
*Move 120'
 
*Saving Throws:
 
*Saving Throws:
**Death Ray or Poison: 13
+
**Aimed Magic Items 16
**Magic Wands: 14
+
**Breath Weapons 17
**Paralysis or Turn to Stone: 13
+
**Death, Paralysis or Poison 14
**Dragon Breath: 16
+
**Petrifaction, Polymorph 15
**Rod, Staff, or Spell: 15
+
**Spells for unlisted categories 17
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
**Open Locks: 95
+
No specialisation<br>
**Find/Remove Traps: 0
+
Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)
**Pick Pockets: 20
 
**Move Silently: 40
 
**Climb Sheer Surfaces: 12
 
**Hide in Shadows: 20
 
**Hear Noise: 1-2
 
 
 
 
<br/>
 
<br/>
'''Languages:'''
+
'''Languages:'''Common
Common, Dwarven
 
 
<br/>
 
<br/>
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
 
*Encumbrance
 
*Encumbrance
*Armor:
+
*Armor Leather
**Leather Armor
+
*Weapons Spear, Dagger, Sling and 30 stones
*Weapons:
+
*Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
**Sword (normal) 1d8
 
**Dagger (1d4)
 
**Crossbow (1d6)
 
**Case w/ 30 quarrels
 
 
 
*Gear:
 
**Thieves' Tools
 
**Water Skin
 
 
 
 
*Coins:
 
*Coins:
**GP: 1 (non-CSIO)
+
**GP 6
**EP: 0
+
**EP
**SP: 0
+
**SP 5
**CP: 0
+
**CP
 
*Treasure
 
*Treasure
  
== Henchmen ==
+
I seldom eecpxt much from online informational content these days, but you really got my interest.  I think this is some of the best, most unique informative article I have ever read. I'm truly impressed.
 
 
  
 
== Blank Character Sheet ==
 
== Blank Character Sheet ==
  
  
===name===
+
What is the difference beeewtn Windows 7 RC & RTM version in terms of services that they provide?There are some software through despite example of TrueCrypt that I have tested that can be installed into Windows 7 RC version, but cannot be installed into Windows 7 RTM version. I constraint to recollect what is the change beeewtn these 2 account, in terms of their services and or another other factors that can attribute to such an wrongdoing in the installation of TrueCrypt in Windows 7 RTM version  Can anyone help? Thank you!
*Description: .
 
*Background:
 
 
 
'''Characteristics'''
 
*Class, Level, & Title:
 
*XP: 0 XP for Next Level:
 
*Alignment:
 
 
 
'''Attributes'''
 
*STR
 
*INT
 
*WIS
 
*DEX
 
*CON
 
*CHR
 
 
 
'''Combat Stats'''
 
*AC
 
*HP
 
*Move
 
*Saving Throws:
 
**Death Ray or Poison
 
**Magic Wands
 
**Paralysis or Turn to Stone
 
**Dragon Breath
 
**Rod, Staff, or Spell
 
<br/>
 
'''Race and Class Abilities'''
 
Spells:
 
 
 
<br/>
 
'''Languages:'''
 
 
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance
 
*Armor
 
*Weapons
 
 
 
*Gear
 
 
 
*Coins:
 
**GP
 
**EP
 
**SP
 
**CP
 
*Treasure
 

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