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'''Durance:''' Personal Assistant
 
'''Durance:''' Personal Assistant
  
Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he has tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city. He's ended up working in the customs house in St Perdita's, inspecting goods and people coming in and out of Spire's main gates.
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Nemulith is hiding from his former mistress, who is named Orchid-At-Sunrise. His true name, given to him by the supreme Aelfir lady who raised him up from nameless infancy in Red Row, is Grapples-With-Flame. For some time following his name change, he tried to avoid working for or with Aelfir (or humans, for that matter), trying to find a life in the lower quarters of the city, but quickly gave up and returned with his eyes on Amaranth. He has been reestablishing himself from scratch with his new name, and the powerful individual who patronizes him the most now (for a multitude of discretionary and domestic tasks) is an industrial monopolizer named Blue-Of-The-Moons.
  
 
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith's poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.
 
Nemu has a submissive, cooperative backbone to him. Rebellion is silent, and fades in and out. Anger is rare, and latent. Patience and obedience vs desire and rebellion are Nemulith's poles. The former wins out, while the latter hides and waits. He bows, kneels, and courts the trust of others - especially the Aelfir. He was raised to want to do it - to pretend to be an Aelfir. He displays a naked, weaponless humility, and a desire to serve - with nothing but admiration for the northern way of life - the ice, the masks, the lack of emotion.
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'''Skills'''
 
'''Skills'''
 
* Compel (Knack: get others to trust me)
 
* Compel (Knack: get others to trust me)
* Deceive
 
 
* Fight
 
* Fight
 
* Resist
 
* Resist
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'''Domains'''
 
'''Domains'''
* Academia
 
 
* High Society
 
* High Society
 
* Order
 
* Order
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'''(Low) Institutional Falsehood:'''
 
'''(Low) Institutional Falsehood:'''
* ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false.  
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* ‘’A single misplaced document or amended sentence can send ripples through an organisation. Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false.  
  
 
'''(Low) One of the Staff:'''
 
'''(Low) One of the Staff:'''
* ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.
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* ‘’You’d be surprised how much chambermaids see. Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly.
  
 
'''(Low) One Eye Open'''
 
'''(Low) One Eye Open'''
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'''Cain''' (PC) | Stress: 0
 
'''Cain''' (PC) | Stress: 0
 
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.
 
* Cain Xenis and Nemulith have a past history with collaboration during their one of their durances.
 
'''The Friend''' (NPC Individual) | Stress: 0
 
* An enigma of the lowest depths of Spire who briefly acted alongside Nemulith and his fellow Ministers.
 
  
 
==Equipment==
 
==Equipment==

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