Editing Populated Hexes

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**Bastion is a city of stone, with narrow roads and buildings piled atop one another like enormous children's blocks. Even in the twilight the looming mountains can be felt all around. Torches line the main thoroughfares, and the streets are busy, even in the evening's chill. The Folly proves to be a tall, narrow stone building, the door braced by lanterns tinted green. Inside it is hot and crowded; townsfolk jostle with merchants and sellswords for a table. Over the course of the evening the adventurers hear many things of interest.  
 
**Bastion is a city of stone, with narrow roads and buildings piled atop one another like enormous children's blocks. Even in the twilight the looming mountains can be felt all around. Torches line the main thoroughfares, and the streets are busy, even in the evening's chill. The Folly proves to be a tall, narrow stone building, the door braced by lanterns tinted green. Inside it is hot and crowded; townsfolk jostle with merchants and sellswords for a table. Over the course of the evening the adventurers hear many things of interest.  
 
**A nearby settlement, Norrogal, was attacked by ogres the previous day. While the town militia managed to fight off the sortie with minimal loss of life -- mostly livestock were taken -- the Baroness is offering a bounty of 25 alcedes per ogre head to anyone willing to go after the brutes.
 
**A nearby settlement, Norrogal, was attacked by ogres the previous day. While the town militia managed to fight off the sortie with minimal loss of life -- mostly livestock were taken -- the Baroness is offering a bounty of 25 alcedes per ogre head to anyone willing to go after the brutes.
*"My name is Elhro Arcaphia, and I am the Baroness's seneschal, tasked with the day to day running of the Barony
 
*The Temple of C'thronun is carved into the very mountain itself, through a winding tunnel that looks as though it has not been worked by the Hands of Man. The Earthspeaker is a gaunt man of middling height, his skin the grey of the stone from which the temple is held. "The Weight of the Mountains has seen fit to bring your friend back to life," he says, "although the warrior is week, and will need time to recover. You may go and see him, though, if you would like."
 
 
===Shard's Keep===
 
*The road north follows the pass through the mountains. Ever so often a side-road leads off to the east or west, deeper into the mountains. There are plenty of travelers on the road; merchants, freeholders, guards. At each sideroad the adventurers spy stout round buildings of stone, flying the cerise flag of the Baroness Arcaphia; garrisons of troops to guard the roads. As evening approaches the pass exits the mountains and the companions find there is a large inn at the mouth of the pass: The Shards' Keep, it is called. A stone wall tipped with wood palisade surrounds the building, containing stables, a smithy, and what looks to be a basic general store. A score of wagons are in the yard, accompanied by men-at-arms huddled around campfires.
 
 
The party is told the mercenaries are willing to camp in the yard, while they can stay in the inn proper. The interior is wide open and clean; it looks as if it is peopled largely by merchants and travelers.
 
  
 
===Alice===
 
===Alice===

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