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The city is split politically into 6 districts, each with a lieutenant who holds power in their area and is ultimately answerable only to the Bloody Duke. Because of the wide variation in creatures that live in the city there are areas beyond count in the city that have been adapted to suit the needs of their occupants. Some of the most famous areas are detailed below:
 
The city is split politically into 6 districts, each with a lieutenant who holds power in their area and is ultimately answerable only to the Bloody Duke. Because of the wide variation in creatures that live in the city there are areas beyond count in the city that have been adapted to suit the needs of their occupants. Some of the most famous areas are detailed below:
  
====<i>The Black Dock</i>====
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<i>The Black Dock</i> The oldest part of the city is the main dock. A vast deep-sea harbour it sees a lot of traffic coming into and out of the city. Legitimate luxury goods from far off places arrive alongside narcotics, slaves and stolen goods. The streets of the Black Dock are narrow and twisting and most of its residents are the dock workers and fishermen that work from down there. The notorious Greet Street is found here, where the Welcoming Committees wait and watch for travellers new to the city ready for the picking. Many new arrivals into the city don’t survive past Greet Street and there is a special outlet of the Protection Guild on the docks offering bodyguard services to new arrivals in town.
The oldest part of the city is the main dock. A vast deep-sea harbor it sees a lot of traffic coming into and out of the city. Legitimate luxury goods from far off places arrive alongside narcotics, slaves and stolen goods. The streets of the Black Dock are narrow and twisting and most of its residents are the dock workers and fishermen that work from down there. The notorious Greet Street is found here, where the Welcoming Committees wait and watch for travelers new to the city ready for the picking. Many new arrivals into the city don’t survive past Greet Street and there is a special outlet of the Protection Guild on the docks offering bodyguard services to new arrivals in town.
 
  
====<i>The Top</i>====
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<i>The Top</i> Sitting atop the only hill of any note in Port Blackheart is the Lawless Fortress, the castle that serves as the residence of the current ruler. Over time various rulers have added various amendments and extensions to the fortress until it is now an arcane, twisting monument full of secret wings and rooms, most lying empty, their original uses forgotten. The area around the fortress is called the Top and it is here that you can find most of the embassies in the city. The streets are wide and well lit and this is the one area of the city patrolled by guards who, if you’re lucky, might intervene if you were being mugged. They might not though.
Sitting atop the only hill of any note in Port Blackheart is the Lawless Fortress, the castle that serves as the residence of the current ruler. Over time various rulers have added various amendments and extensions to the fortress until it is now an arcane, twisting monument full of secret wings and rooms, most lying empty, their original uses forgotten. The area around the fortress is called the Top and it is here that you can find most of the embassies in the city. The streets are wide and well lit and this is the one area of the city patrolled by guards who, if you’re lucky, might intervene if you were being mugged. They might not though.
 
  
====<i>The Dark</i>====
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<i>The Dark</i> The great poet and commentator Verdicus once said “The Undead are the most civilized of the unholy monstrosities that walk the earth. Were it not for their hatred of the living one might almost think they could thrive among is in our cities.” Port Blackheart puts this theory to the test with the Dark, the Undead quarter of the city. In this part of town every road is covered and every window boarded up. No light gets into the Dark and the roads are lit by lantern. Blacked out carriages wait at the edges of this realm to take it’s denizens to business appointments across the city and every building has an access to the Other Road (see below). The Dark is not solely the realm of the Undead but also of any creature that prefers to keep out the light. This includes Drow, Orcs and worse.
The great poet and commentator Verdicus once said “The Undead are the most civilized of the unholy monstrosities that walk the earth. Were it not for their hatred of the living one might almost think they could thrive among is in our cities.” Port Blackheart puts this theory to the test with the Dark, the Undead quarter of the city. In this part of town every road is covered and every window boarded up. No light gets into the Dark and the roads are lit by lantern. Blacked out carriages wait at the edges of this realm to take it’s denizens to business appointments across the city and every building has an access to the Other Road (see below). The Dark is not solely the realm of the Undead but also of any creature that prefers to keep out the light. This includes Drow, Orcs and worse.
 
  
====<i>The Wyrd</i>====
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<i>The Wyrd</i> In civilized society there are a great many restrictions placed on the practitioners of magic. Many wizards and warlocks find it restrictive to practice magic and research properly under such conditions and find their way to Port Blackheart where there are no such restrictions. Disdainful of the presence of other creatures they automatically gravitated to their own kind and the Wyrd was born. In this part of the city, right on the edge of town, the wizards build their towers and grounds and work in happy solitude. At night strange flickering lights and sounds often emanate from here. A small community has built up to service the wizards with specialist traders in components, items and rare tomes. It is generally considered a bad idea to wander the deserted streets of the Wyrd though as you never know when a wizard is looking for a new test subject and people can and do disappear from the streets of the Wyrd on a regular basis.
In civilized society there are a great many restrictions placed on the practitioners of magic. Many wizards and warlocks find it restrictive to practice magic and research properly under such conditions and find their way to Port Blackheart where there are no such restrictions. Disdainful of the presence of other creatures they automatically gravitated to their own kind and the Wyrd was born. In this part of the city, right on the edge of town, the wizards build their towers and grounds and work in happy solitude. At night strange flickering lights and sounds often emanate from here. A small community has built up to service the wizards with specialist traders in components, items and rare tomes. It is generally considered a bad idea to wander the deserted streets of the Wyrd though as you never know when a wizard is looking for a new test subject and people can and do disappear from the streets of the Wyrd on a regular basis.
 
  
====<i>Riverside</i>====
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<i>Riverside</i> Port Blackheart is a prosperous city and many of the people who make their money from the city live there. There are many districts of the city where these merchants live, some more affluent than others, but Riverside is for the wealthiest of the wealthy. Each of these men lives on a walled estate with plenty of guards to ensure their safety. Seeing an opportunity, the Protection Guild recently launched a domestic arm which currently operates in wealthy districts like Riverside. In exchange for a large contribution, the Domestic Protection Guild builds walls and gates around the district, keeping out the undesirables and puts well trained guards in the streets to make it safe. Areas such as Riverside have become havens of safety and security in the city though, as you might expect, this costs an arm and a leg. It by no means ensures the safety of it’s residents either. Like any soldier in the city, the Domestic Protection Guild’s guards can be bribed, their just more expensive.
Port Blackheart is a prosperous city and many of the people who make their money from the city live there. There are many districts of the city where these merchants live, some more affluent than others, but Riverside is for the wealthiest of the wealthy. Each of these men lives on a walled estate with plenty of guards to ensure their safety. Seeing an opportunity, the Protection Guild recently launched a domestic arm which currently operates in wealthy districts like Riverside. In exchange for a large contribution, the Domestic Protection Guild builds walls and gates around the district, keeping out the undesirables and puts well trained guards in the streets to make it safe. Areas such as Riverside have become havens of safety and security in the city though, as you might expect, this costs an arm and a leg. It by no means ensures the safety of it’s residents either. Like any soldier in the city, the Domestic Protection Guild’s guards can be bribed, their just more expensive.
 
  
====<i>The Other Road</i>====
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<i>The Other Road</i> Not really a district of the city but rather an adaptation, the Other Road is an answer to the problem of congested streets in the city, not to mention those inhabitants who would rather not be out in the light of day. Built below the level of the sewers, the Other Road is a series of tunnels, ladders and steps that go to most places in the city. The price you pay for travelling away from prying eyes or the sun is simple, the Other Road is a dangerous place. The kinds of people and creatures that frequent it are the worst of the worst of Port Blackheart, the kind that would kill you as soon as look at you. Before you travel the Other Road, make sure your affairs are in order.
Not really a district of the city but rather an adaptation, the Other Road is an answer to the problem of congested streets in the city, not to mention those inhabitants who would rather not be out in the light of day. Built below the level of the sewers, the Other Road is a series of tunnels, ladders and steps that go to most places in the city. The price you pay for traveling away from prying eyes or the sun is simple, the Other Road is a dangerous place. The kinds of people and creatures that frequent it are the worst of the worst of Port Blackheart, the kind that would kill you as soon as look at you. Before you travel the Other Road, make sure your affairs are in order.
 
  
There are many other districts and areas of the city of great color and history that you will discover as you move around.
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There are many other districts and areas of the city of great colour and history that you will discover as you move around.
  
 
===Economics===
 
===Economics===

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