Difference between revisions of "Pouncefoot, Rakshasa Martial Artist"

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(Created page with "Rakshasan Martial Artist (name/backstory TBD) 1629042cc85fc5d64fd51d388f94474f.jpgFull backstory to come, but I am thinking he was at a remote desert monastery/dojo, but was...")
 
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Rakshasan Martial Artist (name/backstory TBD)
 
Rakshasan Martial Artist (name/backstory TBD)
  
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[[File:1629042cc85fc5d64fd51d388f94474f.jpg|300px|
  
1629042cc85fc5d64fd51d388f94474f.jpgFull backstory to come, but I am thinking he was at a remote desert monastery/dojo, but was kicked out because he was caught repeatedly going through the belongings of other students, and eventually the sensei's.
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Full backstory to come, but I am thinking he was at a remote desert monastery/dojo, but was kicked out because he was caught repeatedly going through the belongings of other students, and eventually the sensei's.
  
  

Revision as of 08:43, 2 March 2024

Rakshasan Martial Artist (name/backstory TBD)

[[File:1629042cc85fc5d64fd51d388f94474f.jpg|300px|

Full backstory to come, but I am thinking he was at a remote desert monastery/dojo, but was kicked out because he was caught repeatedly going through the belongings of other students, and eventually the sensei's.


Attributes: Agility d10 (max d12+1), Smarts d4, Spirit d6, Strength d6, Vigor d6


Parry: 8

Toughness: 5

Pace: 6"

Bennies: 3/3


Attacks:

Claws d12+1, damage d6+d6 Bite d12, damage d6+d4 Hindrances:

Bloodthirsty (Major, Racial) Can't Swim (Minor, Racial): -2 to Athletics (Swimming); each 1" of movement costs 3" Curious (Major) Impulsive (Major) Greedy (Minor) Edges/Benefits:

Low Light Vision (Racial): ignore penalties for Dim and Dark Illumination Frenzy (free): roll a second Fighting die with any one of your Fighting attacks for the turn. This die may be allocated to the same or different target. Resolve each die separately. Martial Artist [1 Novice: Fleet-Footed, First Strike, Assassin, Menacing] Skills: Athletics (Agility) d10, Common Knowledge (Smarts) d4, Fighting (Agility) d12, Intimidation (Spirit) d6, Notice (Smarts) d4, Persuasion (Spirit) d4, Stealth (Agility) d8, Survival (Smarts) d4, Thievery (Agility) d4