Difference between revisions of "PrCs of Scalgard"

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==Bogatyr==
 
'''Hit Die''': d12
 
  
 
'''Requirements''': To qualify to become a bogatyr, a character must fulfill all of the following criteria.
 
 
''Base Attack Bonus'': +2
 
 
''Feats'': Sunder
 
 
''Skills'': Handle Animal 4 ranks, Knowledge (local) 3 ranks.
 
 
 
'''Class Skills'''
 
 
The bogatyr’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis) and Swim (Str).
 
 
 
''Skill Points at Each Level''
 
 
4 + Int modifier.
 
 
 
<table id="tableBogatyr" cellspacing="0" class="right">
 
<tr>
 
<th>Level</th>
 
<th align="left">BAB</th>
 
<th>Fort<br />Save</th>
 
<th>Ref<br />Save</th>
 
<th>Will<br />Save</th>
 
<th align="left">Special</th>
 
</tr>
 
        <tr>
 
<td align="center">1st</td>
 
<td>+1</td>
 
<td align="center">+2</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Feats of Strength, Land's Health</td>
 
</tr>
 
        <tr>
 
<td align="center">2nd</td>
 
<td>+2</td>
 
<td align="center">+3</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Hero's Courage, Wild Empathy</td>
 
</tr>
 
        <tr>
 
<td align="center">3rd</td>
 
<td>+3</td>
 
<td align="center">+3</td>
 
<td align="center">+1</td>
 
<td align="center">+1</td>
 
<td>Giant's Arms</td>
 
</tr>
 
</table>
 
  
  
Line 130: Line 74:
 
<td align="center">1+1</td>
 
<td align="center">1+1</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
</tr>
 
</table>
 
 
 
==Dwarven Thane==
 
'''Hit Die''': d12
 
 
 
'''Requirements''': To qualify to become a dwarven thane, a character must fulfill all of the following criteria.
 
 
''Feats'': Ancestral Knowledge
 
 
''Saves'': Fort +2
 
 
''Skills'': Craft (any) 6 ranks, Knowledge (history) 3 ranks.
 
 
 
'''Class Skills'''
 
 
The dwarven thane’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha),  Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Profession (Wis), Sense Motive (Wis).
 
 
 
''Skill Points at Each Level''
 
 
2 + Int modifier.
 
 
<table id="tableDwarvenThane" cellspacing="0" class="right">
 
<tr>
 
<th>Level</th>
 
<th align="left">BAB</th>
 
<th>Fort<br />Save</th>
 
<th>Ref<br />Save</th>
 
<th>Will<br />Save</th>
 
<th align="left">Special</th>
 
</tr>
 
        <tr>
 
<td align="center">1st</td>
 
<td>+1</td>
 
<td align="center">+2</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Dwarven Lore, Shrink</td>
 
</tr>
 
        <tr>
 
<td align="center">2nd</td>
 
<td>+2</td>
 
<td align="center">+3</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Animal Form, Enlarge</td>
 
</tr>
 
        <tr>
 
<td align="center">3rd</td>
 
<td>+3</td>
 
<td align="center">+3</td>
 
<td align="center">+1</td>
 
<td align="center">+1</td>
 
<td>Stoneskin</td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 09:49, 28 July 2007


Cerement

Hit Die: d8


Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.


Class Skills

The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Turn Undead 3 1+1
2nd +1 +3 +0 +3 Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1


Red Branch Knight

Hit Die: d10


Requirements: To qualify to become a red branch knight, a character must fulfill all of the following criteria.

Base Attack Bonus: +2

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +1 +2 +0 +0 Detect Chaos, Aura of Courage, Battlecaster +1 level of existing class
2nd +2 +3 +0 +0 Divine Grace, Divine Health -
3rd +3 +3 +1 +1 Paladin Spell List, Turn Undead +1 level of existing class


Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Chill Aura, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Scrying 4 2+1 1+1


Stormlord

Hit Die: d8


Requirements: To qualify to become a stormlord, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Survival 3 ranks.


Class Skills

The Stormlord’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Stormbolt 3 1+1
2nd +1 +3 +0 +3 Aura of Rage, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1


Swan Maid

Hit Die: d8


Requirements: To qualify to become a swan maid, a character must fulfill all of the following criteria.

Alignment: Any Chaotic

Feats: True Believer

Gender: Female

Skills: Knowledge (nature) 6 ranks, Survival 6 ranks.

Special: Wild Empathy


Class Skills

The Swan Maid’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (the planes), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).


Skill Points at Each Level

6 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th
1st +1 +0 +2 +2 Resist Nature's Lure, Swanform 0
2nd +2 +0 +3 +3 Favored Enemy 0
3rd +3 +1 +3 +3 Fey Self, Gifted Cloak 0


Wolf-Sworn

Hit Die: d12


Requirements: To qualify to become a wolf-sworn, a character must fulfill all of the following criteria.

Race: Orc

Alignment: Any Chaotic

Base Attack Bonus: +3

Feats: Cleave


Class Skills

The Wolf-Sworn’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Rage, Scent
2nd +2 +3 +0 +0 Pack Tactics
3rd +3 +3 +1 +1 Threatening Posture