Difference between revisions of "PrCs of Scalgard"

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==Cerement==
 
==Cerement==
Line 287: Line 286:
 
<td align="center">2+1</td>
 
<td align="center">2+1</td>
 
<td align="center">1+1</td>
 
<td align="center">1+1</td>
<td align="center">—</td>
 
</tr>
 
</table>
 
 
 
==Swan Maid==
 
'''Hit Die''': d8
 
 
 
'''Requirements''': To qualify to become a swan maid, a character must fulfill all of the following criteria.
 
 
''Alignment'': Any Chaotic
 
 
''Feats'': True Believer
 
 
''Gender'': Female
 
 
''Skills'': Knowledge (nature) 6 ranks, Survival 6 ranks.
 
 
''Special'': Wild Empathy
 
 
 
'''Class Skills'''
 
 
The Swan Maid’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (the planes), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
 
 
 
''Skill Points at Each Level''
 
 
6 + Int modifier.
 
 
 
<table id="tableSwanMaid" cellspacing="0" class="right">
 
<tr>
 
<th rowspan="2">Level</th>
 
<th rowspan="2" align="left">BAB</th>
 
<th rowspan="2">Fort<br />Save</th>
 
<th rowspan="2">Ref<br />Save</th>
 
<th rowspan="2">Will<br />Save</th>
 
<th rowspan="2" align="left">Special</th>
 
<th colspan="4">Spells per Day</th>
 
</tr>
 
<tr>
 
<th>1st</th>
 
<th>2nd</th>
 
<th>3rd</th>
 
<th>4th</th>
 
</tr>
 
        <tr>
 
<td align="center">1st</td>
 
<td>+1</td>
 
<td align="center">+0</td>
 
<td align="center">+2</td>
 
<td align="center">+2</td>
 
<td>Resist Nature's Lure, Swanform</td>
 
<td align="center">0</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
</tr>
 
        <tr>
 
<td align="center">2nd</td>
 
<td>+2</td>
 
<td align="center">+0</td>
 
<td align="center">+3</td>
 
<td align="center">+3</td>
 
<td>Favored Enemy</td>
 
<td align="center">0</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
</tr>
 
        <tr>
 
<td align="center">3rd</td>
 
<td>+3</td>
 
<td align="center">+1</td>
 
<td align="center">+3</td>
 
<td align="center">+3</td>
 
<td>Fey Self, Gifted Cloak</td>
 
<td align="center">0</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
 
<td align="center">—</td>
 
<td align="center">—</td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 12:12, 29 July 2007

Cerement

Hit Die: d8


Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.


Class Skills

The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Turn Undead 3 1+1
2nd +1 +3 +0 +3 Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1


Red Branch Knight

Hit Die: d10


Requirements: To qualify to become a red branch knight, a character must fulfill all of the following criteria.

Base Attack Bonus: +2

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +1 +2 +0 +0 Detect Chaos, Aura of Courage, Battlecaster +1 level of existing class
2nd +2 +3 +0 +0 Divine Grace, Divine Health -
3rd +3 +3 +1 +1 Paladin Spell List, Turn Undead +1 level of existing class


Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Chill Aura, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Scrying 4 2+1 1+1


Stormlord

Hit Die: d8


Requirements: To qualify to become a stormlord, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Survival 3 ranks.


Class Skills

The Stormlord’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Stormbolt 3 1+1
2nd +1 +3 +0 +3 Aura of Rage, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1