Difference between revisions of "PrCs of Scalgard"

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==Cerement==
 
==Cerement==
 
'''Hit Die''': d8
 
'''Hit Die''': d8
Line 72: Line 71:
 
<td align="center">1+1</td>
 
<td align="center">1+1</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
</tr>
 
</table>
 
 
 
==Red Branch Knight==
 
'''Hit Die''': d10
 
 
 
'''Requirements''': To qualify to become a red branch knight, a character must fulfill all of the following criteria.
 
 
''Base Attack Bonus'': +2
 
 
''Feats'': True Believer
 
 
''Skills'': Knowledge (religion) 3 ranks, Ride 2 ranks.
 
 
 
'''Class Skills'''
 
 
The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
 
 
 
''Skill Points at Each Level''
 
 
2 + Int modifier.
 
 
 
<table id="tableRedBranchKnight" cellspacing="0" class="right">
 
<tr>
 
<th>Level</th>
 
<th align="left">BAB</th>
 
<th>Fort<br />Save</th>
 
<th>Ref<br />Save</th>
 
<th>Will<br />Save</th>
 
<th align="left">Special</th>
 
                <th align="left">Spells per Day</th>
 
</tr>
 
        <tr>
 
<td align="center">1st</td>
 
<td>+1</td>
 
<td align="center">+2</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Detect Chaos, Aura of Courage, Battlecaster</td>
 
                <td>+1 level of existing class</td>
 
</tr>
 
        <tr>
 
<td align="center">2nd</td>
 
<td>+2</td>
 
<td align="center">+3</td>
 
<td align="center">+0</td>
 
<td align="center">+0</td>
 
<td>Divine Grace, Divine Health</td>
 
                <td>-</td>
 
</tr>
 
        <tr>
 
<td align="center">3rd</td>
 
<td>+3</td>
 
<td align="center">+3</td>
 
<td align="center">+1</td>
 
<td align="center">+1</td>
 
<td>Paladin Spell List, Turn Undead</td>
 
                <td>+1 level of existing class</td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 13:19, 29 July 2007

Cerement

Hit Die: d8


Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.


Class Skills

The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Turn Undead 3 1+1
2nd +1 +3 +0 +3 Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1


Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Chill Aura, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Scrying 4 2+1 1+1


Stormlord

Hit Die: d8


Requirements: To qualify to become a stormlord, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Survival 3 ranks.


Class Skills

The Stormlord’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Stormbolt 3 1+1
2nd +1 +3 +0 +3 Aura of Rage, Domain 4 2+1
3rd +2 +3 +1 +3 Domain, Rebuke Undead 4 2+1 1+1