Difference between revisions of "PrCs of Scalgard"

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==Cerement==
 
'''Hit Die''': d8
 
  
 
'''Requirements''': To qualify to become a cerement, a character must fulfill all of the following criteria.
 
 
''Feats'': True Believer
 
 
''Skills'': Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.
 
 
 
'''Class Skills'''
 
 
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
 
 
 
''Skill Points at Each Level''
 
 
4 + Int modifier.
 
 
 
<table id="tableCerement" cellspacing="0" class="right">
 
<tr>
 
<th rowspan="2">Level</th>
 
<th rowspan="2" align="left">BAB</th>
 
<th rowspan="2">Fort<br />Save</th>
 
<th rowspan="2">Ref<br />Save</th>
 
<th rowspan="2">Will<br />Save</th>
 
<th rowspan="2" align="left">Special</th>
 
<th colspan="4">Spells per Day</th>
 
</tr>
 
<tr>
 
<th>0th</th>
 
<th>1st</th>
 
<th>2nd</th>
 
<th>3rd</th>
 
</tr>
 
        <tr>
 
<td align="center">1st</td>
 
<td>+0</td>
 
<td align="center">+2</td>
 
<td align="center">+0</td>
 
<td align="center">+2</td>
 
<td>Domain, Turn Undead</td>
 
<td align="center">3</td>
 
<td align="center">1+1</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
</tr>
 
        <tr>
 
<td align="center">2nd</td>
 
<td>+1</td>
 
<td align="center">+3</td>
 
<td align="center">+0</td>
 
<td align="center">+3</td>
 
<td>Domain, Rebuke Undead</td>
 
<td align="center">4</td>
 
<td align="center">2+1</td>
 
<td align="center">—</td>
 
<td align="center">—</td>
 
</tr>
 
        <tr>
 
<td align="center">3rd</td>
 
<td>+2</td>
 
<td align="center">+3</td>
 
<td align="center">+1</td>
 
<td align="center">+3</td>
 
<td>Domain, Restoration</td>
 
<td align="center">4</td>
 
<td align="center">2+1</td>
 
<td align="center">1+1</td>
 
<td align="center">—</td>
 
</tr>
 
</table>
 
  
  

Revision as of 17:10, 30 July 2007


Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Domain, Chill Aura 4 2+1
3rd +2 +3 +1 +3 Domain, Scrying 4 2+1 1+1


Stormlord

Hit Die: d8


Requirements: To qualify to become a stormlord, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Survival 3 ranks.


Class Skills

The Stormlord’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Rebuke Undead 3 1+1
2nd +1 +3 +0 +3 Domain, Aura of Rage 4 2+1
3rd +2 +3 +1 +3 Domain, 4 2+1 1+1