Editing Prestige Class: Bladebond

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The bladebond masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some bladebonds become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.
 
The bladebond masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some bladebonds become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.
  
A bladebond can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some bladebonds swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in their masters' service. One cannot be taught the ways of a bladebond, nor is one born a bladebond. Like the weapon that will come to represent him, a bladebond is forged by his environment, his experiences and the strength of his convictions.
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Most characters who become bladebonds aspire to the class from the beginning of their careers. Often, other bladebonds or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a bladebond. Even those who do not qualify at the end often become powerful adventurers.
  
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A bladebond can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some bladebonds swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Fighters and defenders know the strenuous road a kensai must travel, and some tread that path. While it might be thought that a rogue would make a poor bladebond, such characters are not unheard of and can be deadly adversaries.
  
 
'''Hit Die:''' d10.
 
'''Hit Die:''' d10.
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:'''Alignment:''' Any lawful.<br>
 
:'''Alignment:''' Any lawful.<br>
 
:'''Base Attack Bonus:''' +5.<br>
 
:'''Base Attack Bonus:''' +5.<br>
:'''Skills:''' Concentration 5 ranks, any one social skill (Bluff, Diplomacy or Intimidate) 5 ranks, Survival 5 ranks.<br>
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:'''Skills:''' Concentration 5 ranks, Intimidate 5 ranks, Survival 5 ranks.<br>
 
:'''Feats:''' Combat Expertise, Weapon Focus (any weapon).<br>
 
:'''Feats:''' Combat Expertise, Weapon Focus (any weapon).<br>
 
:'''Special:''' Must complete an oath of service (see below) to either an overlord or an ideal.
 
:'''Special:''' Must complete an oath of service (see below) to either an overlord or an ideal.
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==Class Skills==
 
==Class Skills==
  
The bladebond’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (local and Shadow) (Int), Survival (Wis), and Sense Motive (Wis). He also gains as a class skill whichever social skill he used to meet the class requirements (see above).
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The bladebond’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (local and Shadow) (Int), Survival (Wis), and Sense Motive (Wis).
  
 
'''Skill Points at Each Level:''' 4 + Int Modifier.
 
'''Skill Points at Each Level:''' 4 + Int Modifier.
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!|Special
 
!|Special
 
|-
 
|-
|&nbsp;&nbsp;1 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Signature_Weapon|Signature weapon]]
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|&nbsp;&nbsp;1 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;Signature weapon
 
|-
 
|-
|&nbsp;&nbsp;2 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Power_Surge|Power surge]]
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|&nbsp;&nbsp;2 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+0 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;Power surge
 
|-
 
|-
 
|&nbsp;&nbsp;3 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+3 || &nbsp;
 
|&nbsp;&nbsp;3 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+3 || &nbsp;
 
|-
 
|-
|&nbsp;&nbsp;4 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Projection|Projection]]
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|&nbsp;&nbsp;4 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;Ki projection
 
|-
 
|-
|&nbsp;&nbsp;5 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Withstand|Withstand]]
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|&nbsp;&nbsp;5 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+1 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;Withstand
 
|-
 
|-
 
|&nbsp;&nbsp;6 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+5 || &nbsp;
 
|&nbsp;&nbsp;6 || &nbsp;&nbsp;+4 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+5 || &nbsp;
 
|-
 
|-
|&nbsp;&nbsp;7 || &nbsp;&nbsp;+5 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+5 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Projection|Projection]]
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|&nbsp;&nbsp;7 || &nbsp;&nbsp;+5 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+5 || &nbsp;&nbsp;Ki projection
 
|-
 
|-
|&nbsp;&nbsp;8 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Instill|Instill]]
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|&nbsp;&nbsp;8 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+2 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;Instill
 
|-
 
|-
 
|&nbsp;&nbsp;9 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+6 || &nbsp;
 
|&nbsp;&nbsp;9 || &nbsp;&nbsp;+6 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+6 || &nbsp;
 
|-
 
|-
|&nbsp;10 || &nbsp;&nbsp;+7 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+7 || &nbsp;&nbsp;[[Prestige_Class:_Bladebond#Oathbound|Oathbound]]
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|&nbsp;10 || &nbsp;&nbsp;+7 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+3 || &nbsp;&nbsp;+7 || &nbsp;&nbsp;Ki warlord
 
|}
 
|}
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==Class Features==
 
==Class Features==
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*'''Weapon and Armor Proficiency:''' Bladebonds gain no proficiency with any weapon or armor.
 
*'''Weapon and Armor Proficiency:''' Bladebonds gain no proficiency with any weapon or armor.
  
<span id="Signature_Weapon">
 
 
*'''Signature Weapon (Su):''' The bladebond chooses one of his weapons (it must be one for which he has the Weapon Focus feat) to become a signature weapon. Most bladebonds choose either a sword or a bow for this weapon, but even a bladebond's natural weapons can be chosen. If the weapon is a manufactured one, it must be of at least masterwork quality.
 
*'''Signature Weapon (Su):''' The bladebond chooses one of his weapons (it must be one for which he has the Weapon Focus feat) to become a signature weapon. Most bladebonds choose either a sword or a bow for this weapon, but even a bladebond's natural weapons can be chosen. If the weapon is a manufactured one, it must be of at least masterwork quality.
 
<div style="padding-left:20px">
 
<div style="padding-left:20px">
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If the ritual is interrupted, it can be begun again at any time, but it must run for a full 24 hours for the signature weapon to be imbued. The bladebond pays the XP cost as soon as the ritual has been completed.
 
If the ritual is interrupted, it can be begun again at any time, but it must run for a full 24 hours for the signature weapon to be imbued. The bladebond pays the XP cost as soon as the ritual has been completed.
  
A bladebond's signature weapon has a caster level equal to the character’s class level +10. It has the same hardness and hit points of a normal weapon of its type. However, if the bladebond so chooses, he can shift any damage inflicted on the weapon to himself instead. This decision must be made before damage is rolled.
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A bladebond's signature weapon has a caster level equal to the character’s class level +10.
  
 
''Imbuing Double Weapons:'' A double weapon may be imbued, but both ends of the weapon must be paid for and imbued separately.
 
''Imbuing Double Weapons:'' A double weapon may be imbued, but both ends of the weapon must be paid for and imbued separately.
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If a bladebond dies while wielding his signature weapon in combat, there is a 1% chance per class level that the weapon retains a part of his spirit and becomes a covenant item (at the DM's discretion.) In most cases, such weapons lie dormant until wielded by a descendant or close friend of the original wielder, although someone whose goals were sufficiently in line with the bladebond's oath of service might suffice as well. The powers of such a weapon need not necessarily mirror those it had while its original wielder was still alive.
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</div>
  
 
</div></span>
 
 
<span id="Power_Surge">
 
 
*'''Power Surge (Ex):''' At 2nd level, a bladebond gains the ability to make a DC 15 Concentration check as a move action to focus his energy and spirit. If he succeeds, he gains +8 to his Strength for a number of rounds equal to one-half his class level. Each time after the first that a bladebond successfully uses this ability in a 24-hour period, the check DC increases by 5.
 
*'''Power Surge (Ex):''' At 2nd level, a bladebond gains the ability to make a DC 15 Concentration check as a move action to focus his energy and spirit. If he succeeds, he gains +8 to his Strength for a number of rounds equal to one-half his class level. Each time after the first that a bladebond successfully uses this ability in a 24-hour period, the check DC increases by 5.
</span>
 
  
<span id="Projection">
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*'''Ki Projection:''' At 4th level and higher, a bladebond adds one-half his class level (round down) to any Bluff, Diplomacy, Gather Information, or Intimidate checks he makes. At 8th level and higher, the bladebond adds his full class level to such checks.
*'''Projection:''' At 4th level and higher, a bladebond adds one-half his class level (round down) to any Bluff, Diplomacy, Gather Information, or Intimidate checks he makes. At 8th level and higher, the bladebond adds his full class level to such checks.
 
 
<div style="padding-left:20px">
 
<div style="padding-left:20px">
 
A target that realizes it has been fooled by a bladebond’s successful Bluff check gains a +10 bonus on any check or saving throw involving the bladebond's use of Bluff, Diplomacy, Gather Information, or Intimidate against that target in the future. The bladebond can regain the creature’s trust by changing its attitude from unfriendly to friendly (see Influencing NPC Attitudes, page 72 of the Player’s Handbook).</div>
 
A target that realizes it has been fooled by a bladebond’s successful Bluff check gains a +10 bonus on any check or saving throw involving the bladebond's use of Bluff, Diplomacy, Gather Information, or Intimidate against that target in the future. The bladebond can regain the creature’s trust by changing its attitude from unfriendly to friendly (see Influencing NPC Attitudes, page 72 of the Player’s Handbook).</div>
</span>
 
  
<span id="Withstand">
 
 
*'''Withstand (Ex):''' When a bladebond of 5th level or higher is forced to make a Reflex save to avoid damage from an area effect spell (such as a fireball), he can make a Concentration check instead of a Reflex save to resist taking full damage. If a bladebond has the evasion or improved evasion ability, those benefits apply on this Concentration check as well.
 
*'''Withstand (Ex):''' When a bladebond of 5th level or higher is forced to make a Reflex save to avoid damage from an area effect spell (such as a fireball), he can make a Concentration check instead of a Reflex save to resist taking full damage. If a bladebond has the evasion or improved evasion ability, those benefits apply on this Concentration check as well.
</span>
 
  
<span id="Instill">
 
 
*'''Instill (Ex):''' Once per day, a bladebond of 8th level or higher may take a full-round action to make a Concentration check (DC 10 + target’s HD or character level) to impart some of his own ability into a willing ally he can touch. The bladebond then transfers some of his power to the ally: He subtracts up to 1 point per class level from his base attack bonus and/or any or all of his base save bonuses and transfers the same amount to the recipient. The bladebond regains the instilled power 1 hour later, when it transfers back out of the ally. If the ally dies before the instilled power is transferred back, the bladebond must make a Fortitude save (DC 5 + target’s HD or character level) or die as well. If he succeeds, he immediately gets his instilled powers back.
 
*'''Instill (Ex):''' Once per day, a bladebond of 8th level or higher may take a full-round action to make a Concentration check (DC 10 + target’s HD or character level) to impart some of his own ability into a willing ally he can touch. The bladebond then transfers some of his power to the ally: He subtracts up to 1 point per class level from his base attack bonus and/or any or all of his base save bonuses and transfers the same amount to the recipient. The bladebond regains the instilled power 1 hour later, when it transfers back out of the ally. If the ally dies before the instilled power is transferred back, the bladebond must make a Fortitude save (DC 5 + target’s HD or character level) or die as well. If he succeeds, he immediately gets his instilled powers back.
</span>
 
  
<span id="Oathbound">
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*'''Ki Warlord:''' When a bladebond attains 10th level, he gains great notoriety and becomes known as a ki warlord. Other bladebonds of the same alignment revere the ki warlord, and even those of differing alignments treat him with some measure of respect. If the ki warlord has an NPC master, this master likely assigns the ki warlord more responsibility and authority within his domain (perhaps giving him a castle, monastery, or military school). If the ki warlord serves a deity, that deity may take a personal interest in giving the ki warlord more responsibility, perhaps actually contacting the ki warlord directly or through intermediaries and making the deity’s wishes known.
*'''Oathbound:''' When a bladebond attains 10th level, he gains great notoriety and becomes known as an oathbound. If the oathbound has an NPC master, this master likely assigns the oathbound more responsibility and authority within his domain (perhaps giving him a castle, monastery, or military school). If the oathbound serves a deity, that deity may take a personal interest in giving the oathbound more responsibility, perhaps actually contacting the oathbound directly or through intermediaries and making the deity’s wishes known.
 
 
<div style="padding-left:20px">
 
<div style="padding-left:20px">
In addition to this added responsibility, an oathbound gains some tangible benefits. Members of other martial classes can sense the his power, and even those of differing alignments treat him with some measure of respect, effectively moving non-hostile NPC attitudes one step toward Friendly (''Player's Handbook,'' pp. 72.)
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In addition to this added responsibility, a ki warlord gains some tangible benefits. He has the right to petition other (lower-level) members of the prestige class for assistance on adventures or in the fulfillment of his oath. As long as a ki warlord’s requests do not violate the other members’ own oaths of service or alignment, lower-level bladebonds have a responsibility to assist a ki warlord in any reasonable manner – such as providing food and shelter, access to minor resources, and other things another character might have to barter for.
  
The oathbound also inspire those around them. When fighting within 30 feet of an oathbound, allies gain a +1 morale bonus on Will saves, Concentration checks, and attack rolls. Lawful allies gain a +2 morale bonus on these checks.</div>
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Ki warlords inspire those around them. When fighting within 30 feet of a ki warlord, allies gain a +1 morale bonus on Will saves, Concentration checks, and attack rolls. Lawful allies gain a +2 morale bonus on these checks.</div>
</span>
 
  
 
==Oath of Service==
 
==Oath of Service==
  
A bladebond's oath of service must be upheld for the bladebond to continue advancing in levels. Typical oaths include swearing service to a powerful lord of the bladebond's alignment, to an organization with the same alignment and goals of the bladebond, to the bladebond's deity, or even to an idea or principle the bladebond upholds.
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A bladebond's oath of service must be sworn in front of witnesses and must be upheld for the bladebond to continue advancing in levels. Typical oaths include swearing service to a powerful lord of the bladebond's alignment, to an organization with the same alignment and goals of the bladebond, to the bladebond's deity, or even to an idea or principle the bladebond upholds.
  
 
These oaths are not trivial, and prospective bladebond who attempt to enter the prestige class with broad oaths or ones deliberately easy to fulfill find themselves spurned and cannot join the class at all, even if they meet the other requirements.
 
These oaths are not trivial, and prospective bladebond who attempt to enter the prestige class with broad oaths or ones deliberately easy to fulfill find themselves spurned and cannot join the class at all, even if they meet the other requirements.
  
A bladebond who breaks his oath, for whatever reason, loses access to his bladebond special abilities and must atone to get them back and continue advancing in the bladebond class. A bladebond must also strictly adhere to his alignment. A bladebond who intentionally and seriously violates his alignment also breaks faith and endures the same negative effects.
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A bladebond who breaks his oath, for whatever reason, loses access to his bladebond special abilities and must receive an atonement spell from a cleric or druid of his alignment ro get them back and continue advancing in the bladebond class. A bladebond must also strictly adhere to his alignment. A bladebond who intentionally and seriously violates his alignment also breaks faith and endures the same negative effects.
  
 
This dual requirement can pose a serious conundrum at times. If a lawful good bladebond swears service to a lord who then orders the bladebond to commit an evil act, the bladebond is caught between his oath and his alignment. He must violate one to fulfill the other, and either way he needs to atone. If the bladebond chooses his alignment, he can break his oath, gain atonement, and swear a new oath (often one relating to “correcting” his former lord). He can then advance as a bladebond again. If the bladebond chooses his lord, he changes alignment and must gain atonement from, in this case, an evil cleric.
 
This dual requirement can pose a serious conundrum at times. If a lawful good bladebond swears service to a lord who then orders the bladebond to commit an evil act, the bladebond is caught between his oath and his alignment. He must violate one to fulfill the other, and either way he needs to atone. If the bladebond chooses his alignment, he can break his oath, gain atonement, and swear a new oath (often one relating to “correcting” his former lord). He can then advance as a bladebond again. If the bladebond chooses his lord, he changes alignment and must gain atonement from, in this case, an evil cleric.
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''DM Note:'' The idea of the oath of service does not exist to punish a player to chooses to roleplay a bladebond, but to challenge that player. The bladebond is a powerful prestige class, and the oath of service is one of the costs that goes along with it. You should work with the player to come up with an oath that fits into your campaign – one that provides the player with roleplaying opportunities and you with a hook you can use to motivate the entire party.
 
''DM Note:'' The idea of the oath of service does not exist to punish a player to chooses to roleplay a bladebond, but to challenge that player. The bladebond is a powerful prestige class, and the oath of service is one of the costs that goes along with it. You should work with the player to come up with an oath that fits into your campaign – one that provides the player with roleplaying opportunities and you with a hook you can use to motivate the entire party.
 
 
[[Durgaz: Miscellaneous]]:  Durgaz's Oath of Service.
 

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