Priest Spell Effects

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432 . Priestly Skills

Know two modern languages : a list of available languages was given in Sec . 420. A knowledge of Tsolyani is assumed, unless the player is starting in some other country. Know two ancient languages : these, too, were listed in Sec . 420. These languages are very important for the reading of scrolls, books, maps, etc.

Production of light : this spell produces a soft radiance with a radius of 3 inches [N .B . one inch = 10 feet in the Underworld]. This illumination can be produced only once a day. It lasts for ten turns .

Detect evil/good : this warns the user of hostile alignments inherent in objects, adjoining rooms, etc. It does not work when used upon persons or creatures, and it does not indicate the exact type of danger. It lasts two turns, and it is usable only once a day .

Cure light wounds : this restores 1-6 points of lost hit dice points to any being . A 6-sided die is rolled to determine the number of points restored to the character. It is usable only once a day.

ESP : the user can detect the thoughts of living beings (though not undead or soulless automatons, etc.) in adjoining rooms . It operates up to a distance of 2 inches (20 feet), lasts two turns, and can be used three times a day .

Telepathy: this makes it possible for a character to commune telepathically with another character, and for that character to reply, though no other can hear this conversation . It works over a distance of 24 inches, lasts one turn, and can be used three times a day .

Protection from evil/good : this creates a one inch circle of protection around the user . It cannot be penetrated by undead ; it adds + 1 to all saving throws, and it takes away -2 points from the damage dice done by an attacker . It lasts three turns and can be used once a day .

Cure serious wounds : this spell restores 2 6- sided dice of lost hit points . It can be used only once a day.

Control person : 1-6 persons (including intelligent nonhumans, but not animals, Underworld creatures, automatons, etc .) can be brought under the user's control for 3 turns. A saving throw against spells is permitted (see below) . There is no possibilityof this spell operating against a person of greater than seventh level . It can be used only once a day, and it has a maximum range of fifty feet .

Remove curse : this spell takes away curses from objects, changes the alignment of swords and other magical weapons, restores magically changed beings and objects to their proper forms, and returns beings driven mad by magic or by certain Underworld creatures to sanity . Usable upon one person or object only, and only once a day.

Revivify : depending upon the character's constitution (cf . Sec. 413 above), this spell restores one slain human or intelligent nonhumah to life . A newly revived being cannot engage in fighting for a period of one week . This spell must be used within one week of the being's death ; otherwise he or she cannot be revived . Usable once a week by persons of eighth level or below; usable once a day by those above eighth level