Editing Project Narnia Rules

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1. GM rolls initiative for all involved PC's and NPC's, then posts the initiative order on the OOG board. This is more for tracking purposes, than anything else.
 
1. GM rolls initiative for all involved PC's and NPC's, then posts the initiative order on the OOG board. This is more for tracking purposes, than anything else.
  
2. PC's figure out what they want to do, and how they wish to divide their actions. Unless they have a skill that grants them extra actions, most PC's have 2 actions per round. For every action that is an attack, dodge, or skill use, they roll the dice and record the results. (Please use [http://invisiblecastle.com/roller/ invisible castle] for this.)
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2. PC's figure out what they want to do, and how they wish to divide their actions. Unless they have a skill that grants them extra actions, most PC's have 2 actions per round. For every action that is an attack, dodge, or skill use, they roll the dice and record the results. (Please use invisible castle for this.)
  
 
Attacks are 1D20 + any bonuses to strike. You can split up attacks between enemies or focus multiple attacks on a single foe. An attack roll of 5 or less on the die always misses. An attack roll of 20 on the die is a critical hit. This causes double damage, and can only be dodged or parried by a roll of 20 on the defender’s die.
 
Attacks are 1D20 + any bonuses to strike. You can split up attacks between enemies or focus multiple attacks on a single foe. An attack roll of 5 or less on the die always misses. An attack roll of 20 on the die is a critical hit. This causes double damage, and can only be dodged or parried by a roll of 20 on the defender’s die.

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