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This is the wiki page for the play-by-post FATE game, Delusions of Grandeur using the FATE core [https://fate-srd.com rules] as hacked by [https://forum.rpg.net/member.php?166623-Reality-Glitch Reality Glitch].
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This is the wiki page for the play-by-post FATE game, Proteus using the FATE core [https://fate-srd.com rules] as hacked by [https://forum.rpg.net/member.php?166623-Reality-Glitch Reality Glitch].
  
 
=Threads=
 
=Threads=
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===In Character Thread===
 
===In Character Thread===
[https://forum.rpg.net/showthread.php?803510-Delusions-of-Grandeur-Proteus IC]
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=Campaign House Rules=
 
=Campaign House Rules=
  
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*'''M.U.R.C.A. Special Operative''' (High Concept)
 
*'''M.U.R.C.A. Special Operative''' (High Concept)
 
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
 
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
*'''Raised in a Hostile Environment''' (Origin)
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*'''Raised on a Deathworld''' (Origin)
*'''In Deep with the Mob''' (History)
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*(History)
 
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
 
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
*'''Picky Standards for Partners''' (Crossing Paths with: Captain Shaw)
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*'''Picky Standards for Partners'''(Crossing Paths with: Captain Shaw)
  
 
Skills:
 
Skills:
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Stunts:
 
Stunts:
*''Lightning Acquisition'': Use Athletics in place of Burglary when your ability with parkour and/or physical agility would make a significant difference.
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*''Lightning Acquisition'': Use Athletics in place of Burglary on any roll based on your ability with parkour or physical quickness/dexterity.
*''Heavy Hitter'': When you succeed with style on a Combat overcome and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.
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*''Uncanny Accuracy'': Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot
  
  
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*'''Born and Raised in the Void''' (Origin)
 
*'''Born and Raised in the Void''' (Origin)
 
*'''"I've Seen this all Before"''': (History)
 
*'''"I've Seen this all Before"''': (History)
*'''Expecting Something More Alien''': (Guest Star: Claud Burns)
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*'''Expecting Something More Alien''': (Guest Star Claud Burns)
 
*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: Leroy Camden)
 
*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: Leroy Camden)
  
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*[-1] ''Mechanic on Retainer'': Use Contacts in place of Hardware to recover recover physical consequences to a ship.
 
*[-1] ''Mechanic on Retainer'': Use Contacts in place of Hardware to recover recover physical consequences to a ship.
 
*[-1] ''"I Know the Black"'': +2 to General Knowledge checks about specific spacial phenomena.
 
*[-1] ''"I Know the Black"'': +2 to General Knowledge checks about specific spacial phenomena.
*[-1] ''Lightning Rod'': You may invoke your own mental consequences on Provoke rolls to Overcome someone elses mental stress track.
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*[-1] ''Lightening Rod'': You may invoke your own mental consequences on Provoke rolls to Overcome someone elses mental stress track.
  
 
Anti-Stunts:
 
Anti-Stunts:
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*'''Proteus Xeno-Researcher''' (High Concept)
 
*'''Proteus Xeno-Researcher''' (High Concept)
 
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
 
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
*'''Shipboard Socialite''' (Origin)
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*(Origin)
*'''Proteus Temple of Doom''' (History)
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*(History)
*'''Wrenches are Better than Wires''' (Guest Star: Alice)
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*(Guest Star)
*'''Hot Heart of Flesh''' (Crossing Paths: Alice)
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*(Crossing Paths)
  
 
Skills:
 
Skills:
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Stunts:
 
Stunts:
*[-1] ''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
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*[-1]''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
*[-1] ''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
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*[-1]''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
*[-1] ''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
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*[-1]''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
  
 
Anti-Stunts:
 
Anti-Stunts:
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Refresh: 4
 
Refresh: 4
 
==The Ship==
 
  
 
=The Verse Backstory=
 
=The Verse Backstory=

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