Editing Pyromancer: The Authorities

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Over time, however, the Guilds have turned into something different - the equivalent of modern day corporations. Each Guild is now interested only in making money and maintaining its own wealth, and now Guilds have little relation to their names - the ''Masons Guild'', for example doesn't just chip at stone - it oversees mining facilities, has controlling interests in the construction industry, has a presence in the retail sector and is one of the foremost names in heavy industry.
 
Over time, however, the Guilds have turned into something different - the equivalent of modern day corporations. Each Guild is now interested only in making money and maintaining its own wealth, and now Guilds have little relation to their names - the ''Masons Guild'', for example doesn't just chip at stone - it oversees mining facilities, has controlling interests in the construction industry, has a presence in the retail sector and is one of the foremost names in heavy industry.
  
Of all the hundreds of guilds in existence, half a dozen control 99% of the commercial and industrial interests in the ''Shining Domain''. Each and every one of these six Guilds has a presence in almost every sector of society, whether it is manufacturing, retail or finance. While they are vicious competitors in a crowded marketplace, they also are willing to team together to crush any upstart small businesses that want a portion of the market share, or unite to defeat any threat to the status quo.  
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Of all the hundreds of guilds in existence, half a dozen control 99% of the commercial and industrial interests in the ''Shining Domain''. Each and every one of these six Guilds has a presence in almost every sector of society, whether it is manufacturing, retail or finance. While they are vicious competitors in a crowded marketplace, they also are willing to team together to crush any upstart small businesses that want a portion of the markey share, or unite to defeat any threat to the status quo. The six Guilds are as follows:
 
 
 
 
===Major Guilds===
 
 
 
The six Guilds are as follows:
 
  
 
* '''The Masons Guild''' - The largest of the six, the masons specialise in heavy industry, and have a reputation of producing durable and reliable goods. The Masons are well known for being extremely conservative - far less likely to hire free agents on black ops or engage in dangerous plays.
 
* '''The Masons Guild''' - The largest of the six, the masons specialise in heavy industry, and have a reputation of producing durable and reliable goods. The Masons are well known for being extremely conservative - far less likely to hire free agents on black ops or engage in dangerous plays.
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* '''The Caskers Guild''' - The Caskers are kings of retail, though a certain amount of vertical integration means that they have a hand in high-skill manufacturing and product-finishing. Their power tends to wax and wane with the health of the economy.
 
* '''The Caskers Guild''' - The Caskers are kings of retail, though a certain amount of vertical integration means that they have a hand in high-skill manufacturing and product-finishing. Their power tends to wax and wane with the health of the economy.
 
* '''The Fletchers Guild''' - A minor Guild for a long time, the Fletchers rose to prominence just eighty years ago after developing a series of exciting new industrial technologies. The old hands consider them "upstarts" but are grudgingly forced to accept them as serious competitors. The Fletchers maintain two reputations from their early days - one is for being adventurous with R&D, and the other is for being willing to use whatever dirty tricks are necessary to expand their market share!
 
* '''The Fletchers Guild''' - A minor Guild for a long time, the Fletchers rose to prominence just eighty years ago after developing a series of exciting new industrial technologies. The old hands consider them "upstarts" but are grudgingly forced to accept them as serious competitors. The Fletchers maintain two reputations from their early days - one is for being adventurous with R&D, and the other is for being willing to use whatever dirty tricks are necessary to expand their market share!
 
 
===Guild Ranks===
 
  
 
Structurally, the Guilds follow traditional lines of organisation, and most share the following terms:
 
Structurally, the Guilds follow traditional lines of organisation, and most share the following terms:

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