Quest For The Unknown:Aegolius
Aegolius of Nyctea is a character from Quest For The Unknown by thirdkingdom.
Aego was a quite doozy Owlfolk Birdkeeper, as he had lived more than a decade in a rural village, taking care of dozens to hundreds of birds. Most of his wealth come from gifts or payments from patrons who wished to purchase or socialize with one of his birds. Aego's pursuit in spreading the love of birds was significant enough that he invested a lot of money into creating the perfect bird sanctuary, enough wealth to purchase a mansion. Yet, his future turned grim when for one reason or another, his sanctuary was shut down, perhaps because of the kingdom's laws, or a cause of shady business gone wrong, or even arson. Ever since then, his psyche broke, as he desperately searched any means of reigniting his dreams when he turned to witchery. Aego delved into the unfathomable forces, allowing them to coursed through his body, eating away many of what's left of his common sense. When he heard about the dungeon, a place with full of riches, he had to be one who tries digging into this gold mine!
Rank[edit]
- Ancestry: Owlfolk / Strigi
- XP: 0/100
- Class: 1st-Level Witch
- Alignment: Chaotic Neutral
- List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
- List any titles or holdings
Attributes[edit]
- STR 7
- INT 14
- WIS 15
- DEX 13
- CON 12
- CHA 11
Skills[edit]
- Languages
- Common, Sinopic
- General Skills
- Echoes of the Future: 1/Day, can automatically succeed on one of his attack roll, skill check, or saving throw and give disadvantage on next roll.
- Nightvision: 120' low-light vision.
- Alertness: +2 against surprised.
- Perceptive: +2 passive perception.
- Hardy (*A): +2 bonus against poison.
- Brittle-boned: Vulnerability 2 against bludgeoning and crushing.
- Level-limited: Limited up to Level 13.
- A: Already added to saves bonus or other display.
- Trained Skills
- Decipher (*CS): 3
- Healing (*CS): 2
- Knowledge, Mythos: 1
- Spot: 3
- Survival (*CS): 1
- CS: Class Skill, has a 5 + Level cap instead of 3 + Level.
- Class Abilities
- Craft trinket
- Spellcasting
- Knacks
- Premonition (*L): 1/Day, spend 1 turn to determine if an action brings weal or woe within 3 future turn scope.
- L: Level may alter the effect.
Combat[edit]
- AC: 10 Unarmored
- HP: 5 Health
- 0-level hit points (do not reroll): 0th/1st-Level Mixed 1d3 = 1
- 1st level hit points: 0th/1st-Level Mixed 1d4+1 = 4
- Movement Rate: 40' Combat Speed, 120' Exploration Speed
- Initiative Modifier: +1
- Passive Perception: 16
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Staff (1d6 bludgeoning, improvised, melee, two-handed)
- Secondary Melee Attack: None
- Primary Ranged Attack: None
- Saves:
- Petrification & Paralysis: 7
- Poison & Death: 7 (+2 Poison)
- Blast & Breath: 4
- Spells & Rods & Staves: 5
- Wands: 6
Spells[edit]
- First Level: 1 Spells Per Day
- Cure Light Wounds: 1d4 heal/damage towards a touched living/undead.
- Second Level: 0 Spells Per Day
Equipment[edit]
- Encumberance: Approximately 261 CN
- Gold: 1 gold coin
- Main Equipment
- Staff (weapon)
- Others
- Backpack
- Bedroll
- Book, Journal
- 10x Candle
- Map Case
- Scroll Case
- 3x Flask
- Ink
- Lantern
- 7x Oil
- 1x Rations, Iron
- 5x Vial
- Waterskin