Difference between revisions of "Quillian"

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===Greenflame Blade===
+
===Footwork Lure===
  
'''At-Will'''         Arcane, Fire, Weapon Standard Action      Melee weapon
+
'''At-Will'''       Arcane, Weapon Standard Action      Melee weapon
  
'''Target:''' One creature  
+
'''Target''': One creature
  
'''Attack:''' +12 vs. AC
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'''Attack''': +12 vs. AC
 +
 
 +
'''Hit''': 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
  
'''Hit:''' 1d6 + 6 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.
 
  
  

Revision as of 19:20, 29 September 2010

A character in Morgrave High: Passing Marks

Alt text
Quillian

“Idiot! As if you could defeat me.”

Role: Swordmage

Character Archetype: Tsundere -[1]

Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]


Character Sheet

Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8.

Arcana +10, Intimidate +8, Insight +7, Athletics +10, Stealth +10

Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Streetwise +1, Thievery +3

HP: 49 Surges: 12 Surge value: 12

AC: 21 Fort: 19 Ref: 17 Will: 16


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
  • Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
  • Scout Mode: Quillian has Darkvision out to 5 spaces.


Battle Guardian

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy within your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +12 vs. AC

Hit: 1d6+6 damage.

Miss: 3 damage.


Warforged Resolve

Encounter Healing Minor Action Personal

Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.


Sword Burst

At-Will Arcane, Force, Implement Standard Action Close burst 1

Targets: Each enemy in burst

Attack: +9 vs. Reflex

Hit: 1d6 + 6 force damage.


Footwork Lure

At-Will Arcane, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.


Lightning Clash

Encounter Arcane, Lightning, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d6 + 6 damage. Make a secondary attack.

* Secondary Target: One creature within 5 squares of the primary target.
 Secondary Attack: +12 vs. Reflex
 Hit: 1d6 + 6 lightning damage.


Dual Lightning Strike

Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon

Primary Target: One creature

Primary Attack: +12 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.

Effect: You teleport 7 squares and make a secondary attack.

  • Secondary Target: One creature other than the primary target

Secondary Attack: +12 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


Spatial Trip

Encounter Arcane, Teleportation Move Action Personal

Effect: You teleport a 3 squares.