Difference between revisions of "Quillian"

From RPGnet
Jump to: navigation, search
(lhujflFq)
Line 1: Line 1:
A character in [[Morgrave High: Passing Marks]]
+
Whvoeer edits and publishes these articles really knows what they're doing.
 
 
[[File:Quillian.jpg|thumb|alt=Alt text|Quillian|400px]]
 
 
 
''“Idiot!  As if you could defeat me.”''
 
 
 
'''Role:''' Swordmage
 
 
 
'''Character Archetype:''' Tsundere -[http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere]
 
 
 
'''Theme Song''': "How Soon is Now" by Snake River Conspiracy - [http://www.youtube.com/watch?v=nAl008wKLAQ]
 
 
 
 
 
== Character Sheet ==
 
 
 
 
 
Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.
 
 
 
 
 
Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7
 
 
 
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3
 
 
 
 
 
'''HP''': 55 Surges: 12 Surge value: 13
 
 
 
'''AC:''' 23 '''Fort:''' 20 '''Ref:''' 19 '''Will:''' 17
 
 
 
 
 
* '''Defender's Aura''': All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
 
 
 
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
 
 
 
* '''Scout Mode''': Quillian has Darkvision out to 5 spaces.
 
 
 
 
 
=== Battle Guardian ===
 
 
 
'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
 
 
 
'''Trigger:''' An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
 
 
 
'''Target:''' The triggering enemy
 
 
 
'''Attack:''' +13 vs. AC
 
 
 
'''Hit:''' 1d6+6 damage.
 
 
 
'''Miss''': 3 damage.
 
 
 
===Warforged Resolve===
 
 
 
'''Encounter'''      Healing Minor Action      Personal
 
 
'''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
 
 
 
 
 
===Sword Burst===
 
 
 
'''At-Will'''        Arcane, Force, Implement Standard Action      Close burst 1
 
 
 
'''Targets:''' Each enemy in burst
 
 
 
'''Attack:''' +10 vs. Reflex
 
 
 
'''Hit:''' 1d6 + 6 force damage.
 
 
 
 
 
===Footwork Lure===
 
 
 
'''At-Will'''        Arcane, Weapon Standard Action      Melee weapon
 
 
 
'''Target''': One creature
 
 
 
'''Attack''': +13 vs. AC
 
 
 
'''Hit''': 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
 
 
 
 
 
 
 
===Lightning Clash===
 
 
 
'''Encounter'''        Arcane, Lightning, Weapon Standard Action      Melee weapon
 
 
 
'''Target:''' One creature
 
 
 
'''Attack''': +13 vs. AC
 
 
 
'''Hit:''' 1d6 + 6 damage. Make a secondary attack.
 
 
 
*'''Secondary Target''': One creature within 5 squares of the primary target.
 
 
 
'''Secondary Attack''': +13 vs. Reflex
 
 
 
'''Hit:''' 1d6 + 6 lightning damage.
 
 
 
 
 
 
 
===Dual Lightning Strike===
 
 
 
 
 
'''Encounter'''        Arcane, Lightning, Teleportation, Weapon Standard Action      Melee weapon
 
 
 
'''Primary Target''': One creature
 
 
 
'''Primary Attack''': +13 vs. AC
 
 
 
'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
 
 
 
'''Effect''': You teleport 7 squares and make a secondary attack.
 
 
 
* '''Secondary Target''': One creature other than the primary target
 
 
 
'''Secondary Attack''': +13 vs. AC
 
 
 
'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
 
 
 
===Spatial Trip===
 
 
 
'''Encounter'''        Arcane, Teleportation Move Action      Personal
 
 
 
'''Effect''': You teleport a 3 squares, and are invisible until the beginning of your next turn.
 

Revision as of 02:38, 23 July 2012

Whvoeer edits and publishes these articles really knows what they're doing.