Difference between revisions of "Quillian"

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A character in [[Morgrave High: Passing Marks]]
 
A character in [[Morgrave High: Passing Marks]]
  
[[File:Quillian.jpg|thumb|alt=Alt text|Quillian]]
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[[File:Quillian.jpg|thumb|alt=Alt text|Quillian|400px]]
  
 
''“Idiot!  As if you could defeat me.”''
 
''“Idiot!  As if you could defeat me.”''
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Str 17, Con 16, Dex 11, Int 16, Wis 10, Cha 8.
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Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.
  
Arcana +9, Intimidate +7, Insight +6, Athletics +9, Stealth +6
 
  
Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +6, Heal +1, History +4, Nature +1, Perception +1, Religion +4, Streetwise, Thievery +1
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Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7
  
'''HP''': 43 Surges: 12 Surge value: 11
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Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3
  
'''AC:''' 20 '''Fort:''' 18 '''Ref:''' 16 '''Will:''' 15
 
  
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'''HP''': 55 Surges: 12 Surge value: 13
  
* '''Defender:''' When Quillian hits an enemy, that target is marked until the end of Quillian’s next turn
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'''AC:''' 23 '''Fort:''' 20 '''Ref:''' 19 '''Will:''' 17
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* '''Defender's Aura''': All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
  
 
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
 
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
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* '''Scout Mode''': Quillian has Darkvision out to 5 spaces.
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=== Battle Guardian ===
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'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
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'''Trigger:''' An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
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'''Target:''' The triggering enemy
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'''Attack:''' +13 vs. AC
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'''Hit:''' 1d6+6 damage.
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'''Miss''': 3 damage.
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'''Encounter'''      Healing Minor Action      Personal
 
'''Encounter'''      Healing Minor Action      Personal
 
   
 
   
'''Effect:''' You gain 4 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 4 hit points.
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'''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
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'''Targets:''' Each enemy in burst  
 
'''Targets:''' Each enemy in burst  
  
'''Attack:''' +8 vs. Reflex
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'''Attack:''' +10 vs. Reflex
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'''Hit:''' 1d6 + 6 force damage.
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'''Hit:''' 1d6 + 4 force damage.
 
  
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===Footwork Lure===
  
===Greenflame Blade===
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'''At-Will'''        Arcane, Weapon Standard Action      Melee weapon
  
'''At-Will'''         Arcane, Fire, Weapon Standard Action      Melee weapon
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'''Target''': One creature
  
'''Target:''' One creature
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'''Attack''': +13 vs. AC
  
'''Attack:''' +11 vs. AC
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'''Hit''': 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
  
'''Hit:''' 1d6 + 4 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.
 
  
  
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'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack''': +11 vs. AC
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'''Attack''': +13 vs. AC
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'''Hit:''' 1d6 + 6 damage. Make a secondary attack.
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*'''Secondary Target''': One creature within 5 squares of the primary target.
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'''Secondary Attack''': +13 vs. Reflex
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'''Hit:''' 1d6 + 6 lightning damage.
  
'''Hit:''' 1d6 + 4 damage. Make a secondary attack.
 
  
* '''Secondary Target''': One creature within 5 squares of the primary target.
 
  
  '''Secondary Attack''': +11 vs. Reflex
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===Dual Lightning Strike===
  
  '''Hit:''' 1d6 + 4 lightning damage.
 
  
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'''Encounter'''        Arcane, Lightning, Teleportation, Weapon Standard Action      Melee weapon
  
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'''Primary Target''': One creature
  
=== Blades of Fiery Wrath ===
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'''Primary Attack''': +13 vs. AC
  
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'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
  
'''Encounter '''       Arcane, Fire, Implement Free Action      Close burst 1
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'''Effect''': You teleport 7 squares and make a secondary attack.
  
'''Trigger''': You used a swordmage at-will attack power this turn and did not hit any target with it
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* '''Secondary Target''': One creature other than the primary target
  
'''Target''': Each enemy in burst
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'''Secondary Attack''': +13 vs. AC
  
'''Attack''': +8 vs. Reflex
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'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
  
'''Hit''': 2d6 + 4 fire damage.
 
  
  
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'''Encounter'''        Arcane, Teleportation Move Action      Personal  
 
'''Encounter'''        Arcane, Teleportation Move Action      Personal  
  
'''Effect''': You teleport a 3 squares.
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'''Effect''': You teleport a 3 squares, and are invisible until the beginning of your next turn.

Latest revision as of 18:22, 13 August 2012

A character in Morgrave High: Passing Marks

Alt text
Quillian

“Idiot! As if you could defeat me.”

Role: Swordmage

Character Archetype: Tsundere -[1]

Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]


Character Sheet[edit]

Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.


Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7

Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3


HP: 55 Surges: 12 Surge value: 13

AC: 23 Fort: 20 Ref: 19 Will: 17


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
  • Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
  • Scout Mode: Quillian has Darkvision out to 5 spaces.


Battle Guardian[edit]

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +13 vs. AC

Hit: 1d6+6 damage.

Miss: 3 damage.


Warforged Resolve[edit]

Encounter Healing Minor Action Personal

Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.


Sword Burst[edit]

At-Will Arcane, Force, Implement Standard Action Close burst 1

Targets: Each enemy in burst

Attack: +10 vs. Reflex

Hit: 1d6 + 6 force damage.


Footwork Lure[edit]

At-Will Arcane, Weapon Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.


Lightning Clash[edit]

Encounter Arcane, Lightning, Weapon Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 1d6 + 6 damage. Make a secondary attack.

  • Secondary Target: One creature within 5 squares of the primary target.

Secondary Attack: +13 vs. Reflex

Hit: 1d6 + 6 lightning damage.


Dual Lightning Strike[edit]

Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon

Primary Target: One creature

Primary Attack: +13 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.

Effect: You teleport 7 squares and make a secondary attack.

  • Secondary Target: One creature other than the primary target

Secondary Attack: +13 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


Spatial Trip[edit]

Encounter Arcane, Teleportation Move Action Personal

Effect: You teleport a 3 squares, and are invisible until the beginning of your next turn.