Difference between revisions of "Quintus Jakes"

From RPGnet
Jump to: navigation, search
(Experience and Advances: spent xp)
(updated characteristics and skills)
Line 27: Line 27:
 
|- align="center"
 
|- align="center"
 
! Int
 
! Int
| '''4'''1 || -
+
| '''4'''6 || 41 +5
 
|- align="center" style="background:silver"
 
|- align="center" style="background:silver"
 
! Per
 
! Per
Line 36: Line 36:
 
|- align="center" style="background:silver"
 
|- align="center" style="background:silver"
 
! Fel
 
! Fel
| '''4'''3 || -
+
| '''4'''8 || 43 +5
 
|}
 
|}
  
Line 57: Line 57:
  
 
===Trained Skills===
 
===Trained Skills===
Barter (Fel) 43%<br>
+
Barter (Fel) 48%<br>
Charm (Fel) 43%<br>
+
Charm (Fel) 48%<br>
Commerce (Fel) 43%<br>
+
Commerce (Fel) 48%<br>
Common Lore (Underworld) (Int) 41%<br>
+
Common Lore (Underworld) (Int) 46%<br>
Deceive (Fel) 43%<br>
+
Deceive (Fel) 48%<br>
Evaluate (Int) 41 %<br>
+
Disguise (Fel) 48%<br>
Forbidden Lore (Archeotech) (Int) 41%<br>
+
Dodge (Ag) 41%<br>
Inquiry (Fel) 43%<br>
+
Evaluate (Int) 46 %<br>
 +
Forbidden Lore (Archeotech) (Int) 46%<br>
 +
Inquiry (Fel) 48%<br>
 
Invocation (WP) 50% (60% with psy-focus)<br>  
 
Invocation (WP) 50% (60% with psy-focus)<br>  
Literacy (Int) 41%<br>
+
Literacy (Int) 46%<br>
Scholastic Lore (Occult) (Int) 43%<br>
+
Scholastic Lore (Occult) (Int) 48%<br>
 
Security (Ag) 41% (71% with multikey)<br>
 
Security (Ag) 41% (71% with multikey)<br>
 
Silent Move (Ag) 41% (51% with synskin)<br>
 
Silent Move (Ag) 41% (51% with synskin)<br>
Speak Language (Low Gothic) (Int) 41%<br>
+
Speak Language (Low Gothic) (Int) 46%<br>
Speak Language (Trader's Cant) (Int) 41%
+
Speak Language (Trader's Cant) (Int) 46%
  
 
===Untrained Basic Skills===
 
===Untrained Basic Skills===
Line 80: Line 82:
 
Concealment (Ag) (50% with synskin and cameleoline)<br>
 
Concealment (Ag) (50% with synskin and cameleoline)<br>
 
Contortionist (Ag)<br>
 
Contortionist (Ag)<br>
Disguise (Fel)<br>
 
Dodge (Ag)<br>
 
 
Gamble (Int)<br>
 
Gamble (Int)<br>
 
Intimidate (S)<br>
 
Intimidate (S)<br>

Revision as of 07:08, 4 October 2010

Essentials

Name: Quintus "Quin" Jakes
Career: Seneschal (Rank 1)
Home World: Hive World (Scintilla, Hive Sibellus)
Motivation: Fortune
Description: Unruly black hair, rough good looks, weathered skin, light but tough shiny boots, fine techstile trousers, fineweave shirt, large overcoat with a lot of pockets, brown groxhide gloves. Smokes a lot of lho-sticks.

Characteristics

Score History
WS 34 -
BS 37 -
S 36 -
T 32 -
Ag 41 -
Int 46 41 +5
Per 40 -
WP 50 45 +5
Fel 48 43 +5

Scores

Movement 4/8/12/24

Initiative +5
Wounds 12
Damage 0
Fate Points 3
Fortune Points 3
Insanity Points 3
Corruption Points 0

Traits

  • Accustomed to Crowds Crowds are not Difficult Terrain; no penalty to Ag Tests to keep feet when running/charging through a dense crowd.
  • Caves of Steel Tech-Use (Int) is untrained Basic.
  • Hivebound -10 to all Survival (Int) Tests; -5 to all Int tests when outside a "proper hab".
  • Wary +1 Initiative.

Trained Skills

Barter (Fel) 48%
Charm (Fel) 48%
Commerce (Fel) 48%
Common Lore (Underworld) (Int) 46%
Deceive (Fel) 48%
Disguise (Fel) 48%
Dodge (Ag) 41%
Evaluate (Int) 46 %
Forbidden Lore (Archeotech) (Int) 46%
Inquiry (Fel) 48%
Invocation (WP) 50% (60% with psy-focus)
Literacy (Int) 46%
Scholastic Lore (Occult) (Int) 48%
Security (Ag) 41% (71% with multikey)
Silent Move (Ag) 41% (51% with synskin)
Speak Language (Low Gothic) (Int) 46%
Speak Language (Trader's Cant) (Int) 46%

Untrained Basic Skills

Awareness (Per)
Carouse (T)
Climb (S)
Command (Fel)
Concealment (Ag) (50% with synskin and cameleoline)
Contortionist (Ag)
Gamble (Int)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Speak Language (Sibellus Hive Dialect) (Int)
Swim (S)
Tech-Use (Int)

Talents

  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Resistance (Fear)

Psychic Techniques

  • Mind Probe
  • Delude

Gear

Weapons

Ranged

Stub Automatic (Range 30m, RoF S/3/-, Dam 1d10+3 I, Pen 0, Clip 9, Rld Full, Wt 1.5)
-Optional Silencer (Wt 0.5)
Concealed Inferno Pistol (Range 10m, RoF S/-/-, Dam 2d10+8 E, Pen 13, Clip 3, Rld Full, Never Jam, Wt -)
Smoke Grenade (Range 9m, Smoke, Wt 0.5)
Frag Grenade (Range 9m, 2d10 X, Pen 0, Blast (4), Wt 0.5
"Nursie", Boltgun (Range 90m, RoF S/2/4, Dam 1d10+5 X, Pen 4, Clip 24, Rld Full, Tearing, Wt 7)

Melee

Knife (Dam 1d5+3 R, Pen 0, Primitive, Wt 0.5) -20% WS: unskilled

Armour and clothing

Synskin (All: AP 2; +10% Concealment and Silent Move; Invisible to Preysense and Dark Sight)
Fine techstyle trousers, fineweave shirt, many-pocketed greatcoat, groxhide gloves, light but strong shined black boots
Various other common clothes

Other

Partial Bionic Reconstruction (bionic right arm with concealed bionic weapon Inferno pistol; bionic lungs; good-Craftsmanship)
Autoquill
Dataslate
Microbead
Multikey
Chrono
Cameleoline Cloak
Pict recorder
Lho-sticks
Doses of Halo
Injector
Filtration Plugs
Void Suit
Tranq
Lamp pack
Grapnel
Basic Salvation Augur
Psy-focus (occult symbol pendant)

Carry 36kg, Lift 72kg, Push 144kg

Experience and Advances

  • Wyrdling (200)
  • Basic WP (500)
  • Charm (100)
  • Silent Move (100)
  • Security (100)
  • Dodge (100)
  • Basic Fel (100)
  • Basic Int (100)
  • Disguise (100)

Experience Spent 5900
Experience Unspent 100

Background

Born in the low-habs of Hive Sibellus on Scintilla, Quintus saw his father die in a manufactoria accident, his mother kill herself with cheap Tranq, and his sisters abducted by narco-pimps. He turned to scavenging and small-time thievery, until he broke into a mid-hive hab that belonged to the Order of the Golden Dawn, a small relatively benign occultist cabal using minor warpcraft and psy-tricks to improve their own lot in life. Captured, he impressed their Chief Magus enough that he was taken on as an apprentice to them, and to their delight developed certain psy-gifts. Eventually the cabal grew rich enough that the Adeptus Arbites caught onto them (something that Quintus made sure of), and the Magus decided to flee Scintilla and the Imperium altogether, taking Quintus with him on a voyage to Footfall in the Expanse. At Footfall, Quintus managed to give the old magus the slip, and remained hidden until the old man had booked passage out onto some other world.

Quin had never lost himself during his years of indentured servitude to the Order of the Golden Dawn, and alone on Footfall set about using all his skills to carve out a comfortable life for himself as an underworld fixer and info-dealer. But his desperate origins gnawed at him, and after a few years "comfortable" was no longer enough: he needed cash enough that nothing would ever pose a real problem to him again. He was sick of the threat of narco-gangers, hive enforcers, oppressive mentors and the rules of occultism, and anyone else that thought they were stronger than he was clever.

And so he threw his net wide, and waited for the golden opportunity.

Hooks

  • Quin wasn't on Scintilla long enough to find out what the ultimate fate of the Order of the Golden Dawn was, so he doesn't know whether the Arbites were successful in their prosecution or what any surviving members might think about his flight from Hive Sibellus - or whether they worked out his hand in their discovery.
  • He also doesn't know whether the Arbites managed to gain any incriminating evidence on him. It's possible that he's on one of their priority lists.
  • His mentor, Orden Giszenar, is somewhere out there in the Expanse, and presumably doesn't look too kindly on Quin's abandoning him.
  • He's never had any truck with daemonology (the Order thought it too dangerous), though that doesn't mean that there isn't an entity out there somewhere that's seen his soul burning bright in the Empyrean, and has a plan.
  • Being any kind of underworld figure on Footfall is a dangerous prospect. He's certainly got enemies there. Once he accidentally crossed a particularly vicious narco-gang leader, Gnaw-Tooth Zaera, and the ensuing jihad cost him his right arm and mangled his torso, forcing him to expend a great deal of his Thrones on bionic reconstruction. He still hasn't forgiven Zaera for that, though he hasn't taken revenge on her. Yet.
  • During his time in the Order of the Golden Dawn he was educated in all manner of occult knowledge. Maybe one day something the Order only ever whispered about in awed tones will surface, somewhere in the Expanse, and Quin will be perfectly placed to take it and turn it to profit.