RH Walker

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RH Walker :: Inflitration Specialist

Hi Nice to meet ya, if you would be so kind to come over here, I have something real special for you...

Race :: Human

Racial Features: Adaptable

Attributes

Agility D8a.png || Smarts D8a.png || Spirit D6a.png || Strength D8a.png || Vigor D8a.png

==Derived Stats== +++Note I haven't worked in Commando not sure +1 is a die or? Pace D7b.png || Parry D6a.png || Size D0a.png || Toughness D6a.png

Core Skills

Athletics D6a.png || Common Knowledge D4a.png || Notice D6a.png || Persuasion D4a.png || Stealth D8a.png

Other Skills

Fighting D6a.png || Shooting D8a.png || Tradecraft D8a.png

Hindrances

Overconfident - Major - Walker is sure he can do everything.

Greedy - Minor - Walker didn't like being poor when he was younger, and thus has developed an attachment to acquiring personal wealth.

Loyal - Minor - Walker treats his team the way that he wants to be treated and would do anything for them.

Edges and Powers

Martial Artist Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.

Commando Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+ Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.

Advances

Vigor D6a.pngD8a.png

Gear