Difference between revisions of "ROTE:Saitou Karl"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
=Game Statistics=
+
=Karl Saitou=
*Power Level 11
+
==Affiliations==
*Power Points 175 (7 points left)
+
'''Solo''' D6; '''Buddy''' D8; '''Team''' D10
*Hero Points 6
 
  
=Damage Conditions=
+
==Distinctions==
==Nonlethal==
+
===1d4 (+1 PP), or d8===
*Bruised 0
+
*Hot-Blooded Lord of Flames
*Staggered: No
+
*Heir Apparent
*Unconscious: No
+
*Leading by Example
  
==Lethal==
+
==Power Sets==
*Injured 0
+
===Phoenix-Flames of the Saitou===
*Disabled: No
+
*Fire Mastery D10
*Dying: No
+
*Flame Blast D10
 +
*Fire Resistance D10
 +
*Enhanced Speed D8
 +
*Enhanced Reflexes D8
  
=Complications=
+
*SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
*Asagi has a crush on him
+
*SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
*Protective of his younger sister, Fuuka
+
*SFX: Multipower. Use two or more Phoenix-Flames of the Saitou powers in your dice pool, at -1 step for each additional power.
*Hates Betrayers with the passion of a thousand burning suns
+
*SFX: Berserk. Pay 1 PP to add a die from the doom pool to one or more actions. Return the die to the doom pool; step it back by -1.
*His little brother wants to prove he's just as good as Karl at fighting
+
*SFX: Second Wind. Before you make an action including a Phoenix-Flames of the Saitou power, you may move your physical stress die to the doom pool, and step up the Phoenix-Flames of the Saitou by +1 for this action.
*Secret (He's a Ninja)
+
*SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
  
=Drawback=
+
*Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
*Geasa (He promised to attack all confirmed Betrayers he'll meet) (Common, Moderate) (-3pp)
 
*Way of the Ninja (Defend Your Allies, Destroy the Betrayers and be a Badass) (-3pp)
 
  
=Quirk=
+
===Brightly Burning Chi-Companions===
*He feeds his chi-elementals and takes them for walks
+
*Enhanced Durability D8
 +
*Psychic Blast D8
 +
*Telepathy D8
 +
*Force Blast D8
  
=Stats=
+
*SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
==Abilities==
+
*SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
*Strength 12
+
*SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
*Dexterity 10
 
*Constitution 26
 
*Intelligence 10
 
*Wisdom 8
 
*Charisma 10
 
  
==Skills==
+
*Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
*Bluff +16
 
*Sense Motive +16
 
*Concentration +16
 
*Notice +16
 
*Knowledge (Tactics) +13
 
*Stealth +4
 
  
==Feats==
+
==Specialties==
*Distract (Bluff)
+
*Politics Expert D8
*Evasion 2
+
*Covert Expert D8
*Dodge Focus 2
+
*Combat Master D10
*Fearless
+
*Tactics Master D10
*Luck 5
 
*Improved Initiative 4
 
*Taunt
 
*Skill Mastery (Concentration, Notice, Bluff, Knowledge: Tactics)
 
*Up the Wall
 
*Perfect Timing
 
*Last Stand
 
*Rhythm of Combat
 
*Power Attack
 
*Attractive
 
*Benefit (Status)
 
*Stunning Attack
 
*Move-By Action
 
  
==Powers==
+
==Milestone==
===Array - Way of the Saitou===
+
===Shrouded in Politics===
'''Ever-burning Rage-Fire''' - Drain 11 (Constitution) (Extra: Range (Ranged))(Flaw: Distracting) (Drawback: Full Power, Attack Name) (Feats: Accuratex5, Affects Insubstantialx1, Incurable, APx3)
+
1 XP when you further the interests of the Saitou Clan.
*AP: '''Sphere of Flame''' - Blast 11 (Extra: Area (Shapeable), Selective Attack) (Flaw: Distracting) (Drawback: Full Power, Attack Name)
+
3 XP when you set up an alliance with other groups of ninjas
*AP: '''Sight of the Sun''' - Dazzle (Visual) 11 (Extra: Independent) (Flaw: Requires Concentration Check) (Feats: Selective, Slow Fadex2)
+
10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
*AP: '''Fires of Destruction''' - Strike 11 (Extra: Autofire 2) (Drawback: Attack Name) (Feats: Accuratex5, Affects Insubstantialx2, Incurable)
 
  
===Born in Flame===
+
===You’re Never Alone===
*Immunity 1 (Own Powers)
+
1 XP when you first go with a team
 
+
3 XP when you defeat a foe without any team member becoming stressed out
===Forged in Fire===
+
10 XP when you convince someone to trust the group
*Protection 2 (Ablative)
 
 
 
===Heritage of the Saitou===
 
*Summon 10 (Extra: Fanatical, Heroic, Type (Narrow - Chi-elemental), Continuous) (Flaw: Feedback, Permanent) (Feat: Progression (# of summons) 1)
 
 
 
===Flash Fire===
 
Speed 5 (Drawback: Attack Name)
 
 
 
===Senses===
 
Chi-Senses (Drawback: Noticeable: Flames appears for a brief moment)
 
*Basic Chi-Senses
 
 
 
==Saves==
 
*Toughness +10
 
*Fortitude +10
 
*Reflex +10
 
*Will +9
 
 
 
 
 
 
 
=Summoned Beings=
 
==Blaue Sonne==
 
===Drawback===
 
*Curse (Permanent Shrink 8) (-1pp)
 
*Mute (Very Common, Moderate) (-4pp)
 
 
 
===PP Left===
 
*15
 
 
 
===Abilities===
 
*Strength 1
 
*Dexterity 10
 
*Constitution 10
 
*Intelligence 10
 
*Wisdom 10
 
*Charisma 10
 
 
 
===Feats===
 
*Evasion 2
 
*Dodge Focus 3
 
*Improved Initiative 4
 
 
 
===Powers===
 
====Manifestation of Internal Rage====
 
Blast 8 (Extra: Action 2 (Free Action), Range (Perception)) (Feats: Innate, Incurable)
 
 
 
====Manifestation of Freedom=====
 
Flight 8 (Flaw: Distracting) (Feats: AP)
 
*AP: Teleportation 4
 
 
 
====Manifestation of Invulnerability====
 
Protection 8
 
 
 
====Healing Presence====
 
Regeneration (Extra: Affects Others Only, Range (Ranged))
 
*Bruised 3 (1/round without rest)
 
*Injured 6 (1/round without rest)
 
*Staggered 6 (1/round without rest)
 
 
 
===Saves===
 
*Toughness +12
 
*Fortitude +12
 
*Reflex +12
 
*Will +10
 
 
 
==Rote Mond==
 
===Drawbacks===
 
*Curse (Permanent Shrink 8) (-1pp)
 
 
 
===PP Left===
 
*15
 
 
 
===Abilities===
 
*Strength 1
 
*Dexterity 10
 
*Constitution 10
 
*Intelligence 10
 
*Wisdom 10
 
*Charisma 10
 
 
 
===Feats===
 
*Evasion 2
 
*Dodge Focus 2
 
*Improved Initiative
 
 
 
===Powers===
 
====Blast of Fire====
 
Blast 4 (Extra: Range (Perception)) (Flaw: Distracting, Action (Full)) (Feats: AP)
 
*AP: Telepathy 2
 
 
 
====Manifest Objects====
 
Create Object 8 (Extra: Movable, Action 3 (Reaction))
 
 
 
====Healing Presence====
 
Regeneration (Extra: Affects Others Only, Area (Shapeable), Range (Ranged) (Flaw: Unerliable (5 uses before Rote Mond has to spend 1 hour with Karl in Meditation) (Feats: Persistent, Regrowth)
 
*Bruised 3 (1/round without rest)
 
*Disabled 8 (1/round without rest)
 
 
 
====Out of Sight====
 
Concealment 2 (Sight)
 
 
 
===Saves===
 
*Toughness +10
 
*Fortitude +8
 
*Reflex +8
 
*Will +8
 

Revision as of 08:31, 18 November 2012

Karl Saitou

Affiliations

Solo D6; Buddy D8; Team D10

Distinctions

1d4 (+1 PP), or d8

  • Hot-Blooded Lord of Flames
  • Heir Apparent
  • Leading by Example

Power Sets

Phoenix-Flames of the Saitou

  • Fire Mastery D10
  • Flame Blast D10
  • Fire Resistance D10
  • Enhanced Speed D8
  • Enhanced Reflexes D8
  • SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
  • SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
  • SFX: Multipower. Use two or more Phoenix-Flames of the Saitou powers in your dice pool, at -1 step for each additional power.
  • SFX: Berserk. Pay 1 PP to add a die from the doom pool to one or more actions. Return the die to the doom pool; step it back by -1.
  • SFX: Second Wind. Before you make an action including a Phoenix-Flames of the Saitou power, you may move your physical stress die to the doom pool, and step up the Phoenix-Flames of the Saitou by +1 for this action.
  • SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
  • Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.

Brightly Burning Chi-Companions

  • Enhanced Durability D8
  • Psychic Blast D8
  • Telepathy D8
  • Force Blast D8
  • SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
  • SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
  • SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
  • Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.

Specialties

  • Politics Expert D8
  • Covert Expert D8
  • Combat Master D10
  • Tactics Master D10

Milestone

Shrouded in Politics

1 XP when you further the interests of the Saitou Clan. 3 XP when you set up an alliance with other groups of ninjas 10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.

You’re Never Alone

1 XP when you first go with a team 3 XP when you defeat a foe without any team member becoming stressed out 10 XP when you convince someone to trust the group