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;D20:  A twenty-sided die; also a generic roleplaying system controlled by [[Wizards of the Coast]].  The [[d20 system]] is a customizable generic system based on a twenty-sided [[dice]] (hence the name), and reusable freely by authors under certain terms and conditions.  These terms and conditions include the need to seek explicit approval to refer to the game as supporting "d20" (a controlled trademark), and the provision that certain key rules must be omitted from third-party games, thus forcing [[player]]s to purchase books produced by [[Wizards of the Coast]] in order to obtain them.  The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common system for games has simplified and streamlined the hobby, or whether it has harmed the hobby by reducing diversity and forcing games to be written with a system which does have documented flaws and is not necessarily ideal for every [[setting]].
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;D20:  A twenty-sided die; also a generic roleplaying system controlled by [[Wizards of the Coast]].  The [[d20 system]] is a customizable generic system based on a twenty-sided [[dice]] (hence the name), and reusable freely by authors under certain terms and conditions.  These terms and conditions include the need to seek explicit approval to refer to the game as supporting "d20" (a controlled trademark), and the provision that certain key rules must be omitted from third-party games, thus forcing [[player]]s to purchase books produced by [[Wizards of the Coast]] in order to obtain them.  The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common system for games has simplified and streamlined the hobby, or whether it has harmed the hobby by reducing diversity and forcing games to be written with a system which does have documented flaws and is not necessarily ideal for every [[setting]].  
  
;D66:  Like the D100 case but using six side dice, and therefore has only 36(6*6) possible results.
 
  
 
;D666:  An apparent example of the d- notation, but in fact a special case; there is no such thing as a 666-sided die.  The d666 system was used in the game ''[[In Nomine]]'', in which [[player]]s take the roles of either demons or angels.  To "roll a d666", the player rolls 3d6, allocating two of the dice to be added together to indicate whether they have succeeded or failed at a task, and the one remaining die to be read alone to indicate the magnitude of the success or failure.  A roll of 6-6-6 is a critical if the player is playing a demon, or a fumble if the player is playing an angel; a roll of 1-1-1 is vice versa.
 
;D666:  An apparent example of the d- notation, but in fact a special case; there is no such thing as a 666-sided die.  The d666 system was used in the game ''[[In Nomine]]'', in which [[player]]s take the roles of either demons or angels.  To "roll a d666", the player rolls 3d6, allocating two of the dice to be added together to indicate whether they have succeeded or failed at a task, and the one remaining die to be read alone to indicate the magnitude of the success or failure.  A roll of 6-6-6 is a critical if the player is playing a demon, or a fumble if the player is playing an angel; a roll of 1-1-1 is vice versa.
This notation is also used in MaidTheRPG, a originally Japanese TRPG, but in Maid it is an extension of the D66 notation above and  means rolling 3d6 treating one as the hundreds place, one as the the tens and one as the units, and so giving an even chance of producing each of the 216 possibilities. This is used only to chose an item from the item table.
 
  
  
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;Deus-Ex-DMing: A situation where the [[Game Master]] screws over the [[player]]s by pulling some arbitrary element the players "forgot to consider" out of his ass.  Can be extended to any situation where the GM complicates the [[PC]]s' lives with something arbitrary that they haven't had to deal with until now.
 
;Deus-Ex-DMing: A situation where the [[Game Master]] screws over the [[player]]s by pulling some arbitrary element the players "forgot to consider" out of his ass.  Can be extended to any situation where the GM complicates the [[PC]]s' lives with something arbitrary that they haven't had to deal with until now.
:Origin: [http://ffn.nodwick.com/?p=96 A particular episode] of the webcomic [http://ffn.nodwick.com/?p=6 "Full Frontal Nerdity"], by Aaron Williams.
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:Origin: [http://archive.gamespy.com/comics/nodwick/ffn/ffn087.htm A particular episode] of the webcomic [http://archive.gamespy.com/comics/nodwick/ffn/ffn.htm "Full Frontal Nerdity"], by Aaron Williams.
  
  
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==F==
 
==F==
 
 
;Fake Geek Girl:
 
:Originally, a '''Queen Bee''' or a '''Booth Babe''' (q.v.) or a derogatory term for a female cosplayer. Now more commonly used as an attack on the stereotypical view that women in general do not participate in nerdy hobbies or do so with ulterior motives. (In other words, people do not usually directly call others fake geek girls; they accuse **others** of calling people fake geek girls, as a way to indicate that they are wrong to do so.)
 
 
  
 
;Fanon: Common fan assumptions about a particular fictional work.  The line between fanon and canon is heavily blurred in an RPG, which often causes the [[metaplot]] to trample the unique combination of assumptions and play experiences which builds each individual GM's campaign world.
 
;Fanon: Common fan assumptions about a particular fictional work.  The line between fanon and canon is heavily blurred in an RPG, which often causes the [[metaplot]] to trample the unique combination of assumptions and play experiences which builds each individual GM's campaign world.
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;Farnsworth Combat: Any combat system where injury does not cause accumulated negative effects until zero or fewer life counters (such as hit points) remain, at which point the stricken character falls over dead (or badly injured and bleeding).  Derived from the ''Futurama'' episode '''When Aliens Attack''', during which Prof. Hubert Farnsworth utters the line, "Cough, then fall over dead." Also called '''Critical Existence Failure.'''
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;Farnsworth Combat: Any combat system where injury does not cause accumulated negative effects until zero or fewer life counters (such as hit points) remain, at which point the stricken character falls over dead (or badly injured and bleeding).  Derived from the ''Futurama'' episode '''When Aliens Attack''', during which Prof. Hubert Farnsworth utters the line, "Cough, then fall over dead."
  
  

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