Editing RPG Lexica:DEF

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;EDO: An acronym for "Elf Dwarf Orc", a label for games or [[setting]]s which wallow in the stereotypes of high fantasy established by the writings of J.R.R. Tolkien and the game ''[[Dungeons & Dragons]]''. Specifically refers to the tendency of these games to always feature these three races as primary elements, even if there is no compelling reason to do so.
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;EDO: An acronym for "Elf Dwarf Orc", a label for games or settings which wallow in the stereotypes of high fantasy established by the writings of J.R.R. Tolkien and the game Dungeons & Dragons. Specifically refers to the tendency of these games to always feature these three races as primary elements, even if there is no compelling reason to do so.
  
  
;Exploding Dice: The term for [[RPG_Lexica:MNO|open-ended]] rolls that may potentially give very high results; more often, a specific roll that does so.  So named because the results of these die rolls are generally low, with a few slightly higher... and then a very few that are ''ridiculously'' high, usually resulting in extreme results. (see [[RPG_Lexica:ABC|critical hit]], and multiply it.)
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;Exploding Dice: The term for [[RPG_Lexica:MNO|open-ended]] rolls that may potentially give very high results; more often, a specific roll that does so.  So named because the results of these die rolls are generally low, with a few slightly higher... and then a very few that are ''ridiculously'' high, usually resulting in very extreme results. (see [[RPG_Lexica:ABC|critical hit]], and multiply it.)
:An exploding dice result at the right time can change a game (or even a gameworld) radically.  The best ones are right at the climax of an [[adventure]], to do things like destroy the villain and his plans utterly; unfortunately, Murphy's Law says you're probably going to see them at either unimportant rolls (like a simple Vision Check to spot a light on a panel), or at times when an extreme result would be bad (such as trying to knock out someone ''without'' killing them).  Murphy's Law also says your opposition will get them at the absolute worst time.
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:An exploding dice result at the right time can change a game (or even a gameworld) radically.  The best ones are right at the climax of an adventure, to do things like destroy the villain and his plans utterly; unfortunately, Murphy's Law says you're probably going to see them at either unimportant rolls (like a simple Vision Check to spot a light on a panel), or at times when an extreme result would be bad (such as trying to knock out someone ''without'' killing them).  Murphy's law also says your opposition will get them at the absolute worst time.
  
 
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