Editing RPG Lexica:DEF

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;Deprotagonization: Refers to any of a number of circumstances or behaviors that prevent player characters from taking a strong role in the development of the game world.  The term refers to the idea that the players' characters are supposed to be the lead characters (that is, protagonists) in the story being told in the game. Deprotagonization is then any process which causes them to cease to have primary influence on the story, or otherwise prevents the story from being mainly about them and the decisions they make.  [[Railroading]], [[pet NPC]]s, and similar forms of heavy-handed GM influence are all forms of deprotagonization, as is (arguably) [[metaplot]] and behavior limiting game mechanics.
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;Deprotagonization: Refers to any of a number of circumstances or behaviors that prevent player characters from taking a strong role in the development of the game world.  The term refers to the idea that the players are supposed to be the lead characters (that is, protagonists) in the story being told in the game. Deprotagonization is then any process which causes them to cease to have primary influence on the story, or otherwise prevents the story from being mainly about them and the decisions they make.  [[Railroading]], [[pet NPC]]s, and similar forms of heavy-handed GM influence are all forms of deprotagonization, as is (arguably) [[metaplot]] and behavior limiting game mechanics.
  
  

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