Editing RPG Lexica:JKL

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;Juicer Problem: Any time a game gives [[PC]]s an option for significant power with drawbacks that would be horrific to a real person, but, since the PC is not a real person, the drawback is not compelling.
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;Juicer Problem: Any time a game gives [[PC]]s an option for significant power with drawbacks that would be horrific to a real person, but, since the PC is not a real person, the drawback is nonentity.
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:Usage: "He's going to kill my [[character]]'s wife if I don't give him back the superweapon? She's not a PC, it's not like I care. Man, this is just a Juicer Problem."
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:Usage: "He said he's going to kill my [[character]]'s wife if I don't give him back the superweapon? She's not a PC, it's not like I care. Man, this is just a Juicer Problem."
 
:The term is a reference to Juicers in ''[[Rifts]]'' whose awesome combat power was balanced by a significantly shortened lifespan.  This would be horrific to any real person, but unlikely to faze any players since it's rare that enough time passes in-game for it to be an issue.  Coined by '''tk421''' on the RPOpen board.
 
:The term is a reference to Juicers in ''[[Rifts]]'' whose awesome combat power was balanced by a significantly shortened lifespan.  This would be horrific to any real person, but unlikely to faze any players since it's rare that enough time passes in-game for it to be an issue.  Coined by '''tk421''' on the RPOpen board.
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