Editing RPG Lexica:PQR

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;Railroading: A style of [[GM]]ing in which the GM has only one specific plot line in mind, and forces the [[player]]s to follow that plot regardless of whether they want to do so.  From an analogy to a railroad, which constrains the train to one specific route.  Sometimes referred to as '''The D&M Railroad''' (by reference to numerous real-world railroads, but especially the B&O Railroad referenced in the game ''Monopoly'').
 
;Railroading: A style of [[GM]]ing in which the GM has only one specific plot line in mind, and forces the [[player]]s to follow that plot regardless of whether they want to do so.  From an analogy to a railroad, which constrains the train to one specific route.  Sometimes referred to as '''The D&M Railroad''' (by reference to numerous real-world railroads, but especially the B&O Railroad referenced in the game ''Monopoly'').
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;RAMLAR!!: An expression meaning "awesome and fiercely beautiful". Usually used in a cynical or satirical way.  
 
;RAMLAR!!: An expression meaning "awesome and fiercely beautiful". Usually used in a cynical or satirical way.  
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;Random roll: The other canonical chargen method. As it sounds, the random-roll method involves rolling dice to determine a character's characteristics. Originated by [[Dungeons & Dragons|D&D]] and commonly used in first-generation RPGs, random-roll fell out of favor fairly quickly and is no longer used in its pure form, even in the game that originated it.
 
;Random roll: The other canonical chargen method. As it sounds, the random-roll method involves rolling dice to determine a character's characteristics. Originated by [[Dungeons & Dragons|D&D]] and commonly used in first-generation RPGs, random-roll fell out of favor fairly quickly and is no longer used in its pure form, even in the game that originated it.
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;Redshirt, Red Shirt: A "disposable extra" in an RPG; an [[NPC]] that only has a small role, and is expected to die quickly. For instance, if the GM wants to demonstrate the deadliness of a trap without sacrificing one of the player-characters, it's best to have a convenient Redshirt wander into it.
 
;Redshirt, Red Shirt: A "disposable extra" in an RPG; an [[NPC]] that only has a small role, and is expected to die quickly. For instance, if the GM wants to demonstrate the deadliness of a trap without sacrificing one of the player-characters, it's best to have a convenient Redshirt wander into it.

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