Editing RPG Lexica:PQR

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;Planning Problem: The difficulty arising in game situations where [[player]]s first develop a detailed plan for their [[character]]s' actions and then enact it.  The difficulty is that in an [[RPG]], where actions are taken by describing them, the experience of enacting the plan will be identical to that of making the plan unless something goes wrong.  However, if the GM responds by ensuring that something always does go wrong, the [[player]]s will have no incentive to make plans at all.  
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;Planning Problem: The difficulty arising in game situations where [[player]]s first develop a detailed plan for their [[character]]s' actions and then enact it.  The difficulty is that in an [[RPG]], where description is the only medium for describing action, the experience of enacting the plan will be identical to that of making the plan unless something goes wrong.  However, if the GM responds by ensuring that something always does go wrong, the [[player]]s will have no incentive to make plans at all.  
  
  

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