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==P== | ==P== | ||
− | + | ;Pixelbitching: A style of [[GM]]ing--specifically, a form of '''railroading'''--in which the [[player]]s need to find one specific clue in order to advance on the one plotline determined by the [[GM]], cannot proceed without it, and do not get any help from the GM in finding it. If said clue is particularly hard to find (or if the GM requires a very specific action to locate it), the GM may be said to be "pixelbitching". | |
− | + | :Origin: Computer games, specifically point-and-click games in which you need to click a specific place--sometimes only a few pixels on the screen (hence the name)--in order to get some magic clue you need to advance in the programmed-in plotline. Coined by '''SteveD''' on RPG.net. | |
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− | ;Pixelbitching: A style of [[GM]]ing--specifically, a form of '''railroading'''--in which the [[player]]s need to find one specific clue in order to advance on the one | ||
− | :Origin: Computer games, specifically point-and-click games in which you need to click a specific place--sometimes only a few pixels on the screen (hence the name)--in order to get some magic clue you need to advance in the programmed-in | ||
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− | + | ;Powergaming: A [[player]] behaviour where the player in question makes unreasonable efforts to maximise their [[character]]'s ability to mechanically affect the game. This usually refers to optimising combat ability since that has traditionally been the focus of most [[RPG]] mechanics. Recently though, as more and more [[RPG]]s have more rules and powers applicable to out-of-combat action, variants like social powergamers (who build their characters so that they can persuade/seduce/dominate any [[NPC]] they meet) have appeared. | |
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− | ;Powergaming: A [[player]] | ||
:Symptoms include characters that overshadow the other [[PC]]s, unusual combinations of abilities and equipment that make little sense in-game, constant requests for "GM approval only" character options, and/or one-dimensional characters where every option adds to a specific ability. | :Symptoms include characters that overshadow the other [[PC]]s, unusual combinations of abilities and equipment that make little sense in-game, constant requests for "GM approval only" character options, and/or one-dimensional characters where every option adds to a specific ability. | ||
:See also: '''[[RPG_Lexica:MNO|Min-Max]]''' and '''[[RPG_Lexica:MNO|Munchkin]]''' | :See also: '''[[RPG_Lexica:MNO|Min-Max]]''' and '''[[RPG_Lexica:MNO|Munchkin]]''' | ||
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==Q== | ==Q== | ||
− | + | ;Queen Bee: A woman who joins [[RPG]] groups in the belief that the alleged scarcity of women in the hobby, together with the percieved nerdiness of male RPG [[player]]s, will enable her to easily manipulate the group by using her sexuality. A Queen Bee will typically seek out groups in which she can be the only female, continuously flirt with other players, make regular references to her own promiscuity (thus hinting that she may be available to the other players), and similar. | |
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− | ;Queen Bee: A woman who joins [[RPG]] groups in the belief that the alleged scarcity of women in the hobby, together with the | ||
==R== | ==R== | ||
− | ;Railroading: A style of [[GM]]ing in which the GM has only one specific plot line in mind, and forces the [[player]]s to follow that plot regardless of whether they want to do so. From an analogy to a railroad, which constrains the train to one specific route | + | ;Railroading: A style of [[GM]]ing in which the GM has only one specific plot line in mind, and forces the [[player]]s to follow that plot regardless of whether they want to do so. From an analogy to a railroad, which constrains the train to one specific route. |
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− | ;Redshirt, Red Shirt: A "disposable extra" in an RPG; an [[NPC]] that only has a small role, and is expected to die quickly | + | ;Redshirt, Red Shirt: A "disposable extra" in an RPG; an [[NPC]] that only has a small role, and is expected to die quickly. |
:Origin: From the original Star Trek, where the (often unnamed) ensign wearing a red shirt was almost guaranteed not to make it back to the ship. The Star Trek uniforms (and Star Trek itself) have changed, but the term remains eternal... | :Origin: From the original Star Trek, where the (often unnamed) ensign wearing a red shirt was almost guaranteed not to make it back to the ship. The Star Trek uniforms (and Star Trek itself) have changed, but the term remains eternal... | ||
− | + | ;Result Pool System: A variation on the [[RPG_Lexica:DEF|dice pool system]]. The key difference is that in a result pool system, all of the [[dice]] in the pool are rolled at the time the pool is created, in advance of any game decisions made by the player. When a dice result is required, the [[player]] - rather than choosing a number of dice to roll - chooses rolled results from the pool to allocate as his or her result on the particular task. Result pool systems are a relatively new development and are currently only used in the more experimental independant games, such as ''[[Dogs in the Vineyard]]''. | |
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− | ;Result Pool System: A variation on the [[RPG_Lexica:DEF|dice pool system]]. The key difference is that in a result pool system, all of the [[dice]] in the pool are rolled at the time the pool is created, in advance of any game decisions made by the player. When a dice result is required, the [[player]] - rather than choosing a number of dice to roll - chooses rolled results from the pool to allocate as his or her result on the particular task. Result pool systems are a relatively new development and are currently only used in the more experimental | ||
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;"Rocks Fall, Everyone Dies!" | ;"Rocks Fall, Everyone Dies!" | ||
− | :A comment from the [[GM]] that basically means "Your actions have annoyed/disturbed me enough that I'm ending this game RIGHT NOW, and I don't particularly care what happens to your [[character]]s anymore!" | + | :A comment from the [[GM]] that basically means "Your actions have annoyed/disturbed me enough that I'm ending this game RIGHT NOW, and I don't particularly care what happens to your [[character]]s anymore!" Usually followed by either the players making nice with the GM or the group going their separate ways. |
− | + | :Origin: A [http://somethingpositive.net/sp05032002.shtml particular episode] of the webcomic [http://somethingpositive.net ''Something Positive'']. | |
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− | ;Roll-Playing: Often derogatory term used for games where the mechanics take front seat, as opposed to story and gameplay, or for games run by [[referee]]s who do likewise. Often results in games where [[player]]s are there mainly to make some decisions and roll the dice without a feel for story. There is a subset of players who believes that the term "Roll-Playing" is too frequently used to deride players who take more enjoyment from the game aspect of RPGs than from the role-playing aspect | + | ;Roll-Playing: Often derogatory term used for games where the mechanics take front seat, as opposed to story and gameplay, or for games run by [[referee]]s who do likewise. Often results in games where [[player]]s are there mainly to make some decisions and roll the dice without a feel for story. There is a subset of players who believes that the term "Roll-Playing" is too frequently used to deride players who take more enjoyment from the game aspect of RPGs than from the role-playing aspect, see also Bad Wrong Fun. |
− | ;Roll-Under System: A rules system which determines the success of actions via having the [[player]] roll dice, such that the action will succeed if the rolled value is ''lower'' than a particular ''target number''. The effect is that higher target numbers generate a greater probability of success; typically in a | + | ;Roll-Under System: A rules system which determines the success of actions via having the [[player]] roll a dice, such that the action will succeed if the rolled value is ''lower'' than a particular ''target number''. The effect is that higher target numbers generate a greater probability of success; typically in a role-under system the target number will measure the competence of the character to perform the task. The use of a roll-under system can have a number of awkward consequences; most notably, ''negative'' modifiers to the dice roll become beneficial and positive ones become penal, which can be confusing and illogical for players. |
;Roshambo: Elitist alternate name for "Rock-Scissors-Paper", most frequently used in ''[[Vampire]]'' [[LARP]]s, but also a common random arbitration method among gamers outside the context of [[role-playing games]] (e.g., "I don't want anchovies on that pizza; let's roshambo for it"). | ;Roshambo: Elitist alternate name for "Rock-Scissors-Paper", most frequently used in ''[[Vampire]]'' [[LARP]]s, but also a common random arbitration method among gamers outside the context of [[role-playing games]] (e.g., "I don't want anchovies on that pizza; let's roshambo for it"). | ||
− | :Hint: Most people pick "rock" first, and most people go "up" after a tie, selecting the item that would have won the previous round. With this advice you may be a roshambo master. A | + | :Hint: Most people pick "rock" first, and most people go "up" after a tie, selecting the item that would have won the previous round. With this advice you may be a roshambo master. A suprising number of people believe this word was made up by the television show ''South Park'', where one character insists the rules are "players take turns kicking each other in the nuts. Whoever quits first loses." Not quite. According to the [http://www.straightdope.com/mailbag/mrockpaper.html Straight Dope], the term has a more sophisticated origin: |
::Mr. Walker ''(of the World Rock-Paper-Scissors Society--Kwd)'' goes on to suggest that the game migrated to Europe in or by the mid-1700s, where it for some reason came to be associated with one Jean Baptiste Donatien de Vimeur, Comte de Rochambeau. If this name brings back unsettling memories of high school history, it is because Jean Baptiste was none other than the French general who was sent to command an army in support of George Washington during the American Revolution. Why this game came to be associated with the "Count of Rochambeau" is a mystery, but it certainly calls into question the means by which Washington secured Cornwallis's surrender in Yorktown. In any case, it does explain the name often used for the game, namely "rochambeau," or, more commonly, "roshambo." | ::Mr. Walker ''(of the World Rock-Paper-Scissors Society--Kwd)'' goes on to suggest that the game migrated to Europe in or by the mid-1700s, where it for some reason came to be associated with one Jean Baptiste Donatien de Vimeur, Comte de Rochambeau. If this name brings back unsettling memories of high school history, it is because Jean Baptiste was none other than the French general who was sent to command an army in support of George Washington during the American Revolution. Why this game came to be associated with the "Count of Rochambeau" is a mystery, but it certainly calls into question the means by which Washington secured Cornwallis's surrender in Yorktown. In any case, it does explain the name often used for the game, namely "rochambeau," or, more commonly, "roshambo." | ||
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;Rule Zero: | ;Rule Zero: | ||
− | : | + | :"Never give the GM ideas." Since most GMs can improvise on the fly and would ''love'' to mess with the [[player]]s, it's generally recognized that giving him or her ideas in that regard is a ''very bad idea.'' Usually referenced in the phrase '''Rule Zero Violation''', i.e., giving the GM ideas. |
::GM: "There's a shadow on the road ahead--it looks like a large group is heading your way, but you can't tell who it is." | ::GM: "There's a shadow on the road ahead--it looks like a large group is heading your way, but you can't tell who it is." | ||
::Bob: "Just as long as it isn't Baron Rumbar, we'd be completely screwed if ... | ::Bob: "Just as long as it isn't Baron Rumbar, we'd be completely screwed if ... | ||
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::GM: (smiles enigmatically) | ::GM: (smiles enigmatically) | ||
::Bob: "Aw, @#$&%!!..." | ::Bob: "Aw, @#$&%!!..." | ||
− | : | + | :''(Note: Removed the first definition--"The GM may ignore or change any game rule"--because it's covered by [[RPG_Lexica:GHI|the Golden Rule]])'' |
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