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;Walking First-Aid Kit, A: A somewhat derisive phrase used to describe a Cleric in D&D, or similar "healer" roles in other combat-heavy games. It can be argued that, whereas the other standard classes of D&D are recognizable and dynamic fantasy archetypes, the Cleric exists mainly for mechanical reasons resulting from how combat and wounding works in the game. Thus, Cleric characters rarely enjoy center stage during the dramatic moments of an adventure. They are vital afterwards to renew the party's hit points, but it can be disappointing for the player who winds up playing something little more important than a baggage handler.
 
;Walking First-Aid Kit, A: A somewhat derisive phrase used to describe a Cleric in D&D, or similar "healer" roles in other combat-heavy games. It can be argued that, whereas the other standard classes of D&D are recognizable and dynamic fantasy archetypes, the Cleric exists mainly for mechanical reasons resulting from how combat and wounding works in the game. Thus, Cleric characters rarely enjoy center stage during the dramatic moments of an adventure. They are vital afterwards to renew the party's hit points, but it can be disappointing for the player who winds up playing something little more important than a baggage handler.
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:Some people blame the cleric's players for this, as they are -- in terms of flavor -- often similar to a paladin, and there seems to be no powerful reason they should be relegated to an uninteresting or second-string role.
 
  
  

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