Editing RPG Lexica:YZ9

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;"You all meet in a tavern...": The "classic" (read: cliched) way to bring a [[party]] together in a fantasy game; often extended to other games as well.  Very nearly as cliche as the literary equivalent, "It was a dark and stormy night..."
 
;"You all meet in a tavern...": The "classic" (read: cliched) way to bring a [[party]] together in a fantasy game; often extended to other games as well.  Very nearly as cliche as the literary equivalent, "It was a dark and stormy night..."
  
 
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;"You notice a ceiling fan.": When a character fails an observation or perception roll it is often that they notice the most unimportant thing in the room. Ex: "GM: Ok, there's a small firearm near the badguy, roll to see if you notice it." "PC: Oh, I failed the roll and got a 1." "GM: You notice a ceiling fan."
;"You notice a ceiling fan.": When a character fails an observation or perception roll it is often that they notice the most unimportant thing in the room. Ex: "GM: OK, there's a small firearm near the bad guy, roll to see if you notice it." "PC: Oh, I failed the roll and got a 1." "GM: You notice a ceiling fan."
 
  
 
==Z==
 
==Z==
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;Zerg Rush: (Sometimes just '''Zerg''') As a verb, to defeat an enemy by using large numbers of weak units to swarm that enemy. Taken from the name of the Zerg alien race in StarCraft who typically employ this strategy. '''Zerg Rush''' always implies that an opponent is overrun by the sheer ''number'' of foes, rather than the danger inherent in the foe itself.
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;Zerg:As a verb, to defeat an enemy by using large numbers of weak units to swarm that enemy. Taken from the name of the Zerg alien race in StarCraft who typically employ this strategy.
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:In a similar vein, '''Zerg Rush''': To overwhelm an enemy with a mass of relatively weak attackers.
  
 
==Numbers & Symbols==
 
==Numbers & Symbols==
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;20-4 theory:  "RPGs are twenty minutes of fun packed into four hours."  A statement from prominent D&D designer Mike Mearl's blog which sparked a great deal of discussion across the online gaming community, much of it outraged, but subject to some sympathy from a surprising number of players. The sentiment expressed is that traditional tabletop role-playing has a very inefficient fun-to-work ratio, especially when compared to more modern entertainments like digital gaming.
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;20-4 theory:  "RPGs are twenty minutes of fun packed into four hours."  An observation from a designer's blog hotly contested in the forum, but subject to some sympathy from a surprising number of players.
  
  
;404: Brain not found.  A player (more rarely, a GM) caught daydreaming at an inopportune moment.  Derived from the HTTP error code returned when one attempts to load a web page which is not present on a given server.
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;404: Brain not found.  A player (more rarely, a GM) caught daydreaming at an inopportune moment.  Derived from the HTML 1.0-1.1 code returned when one attempts to load a web page which is not present on a given server.
  
  

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