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Rogue Trader Bad-assery

Campaign Overview

Welcome to the life of the Rogue Trader. You're not some fancy pants merchant prince. You are so powerful as to be a THREAT to the stability of the Imperium. That's why the High Lords have selected you for this important mission of pacification and exploitation.

Your mission is this:

  • To take your flag ship on a shakedown voyage through the Imperium.
  • To gather the power base necessary to pacify and exploit an entire fringe sector beyond Imperial Law.
  • And to BOLDLY GO WHERE NO ASSHOLE HAS GONE BEFORE.

But don't get cocky. Your "special authority" doesn't extend to Imperial Space. Within Imperial Space you're still subjected to the laws of the Imperium. No sacking planets or pirating space lanes or any of that. At least, not without facing consequences.

What do you have going for you, then?

  • A town-sized flag ship.
  • Immense personal wealth and power.
  • A command crew of dangerously powerful individuals.

Why are the High Lords doing this? If you're so powerful and dangerous, why would they be giving you even more power and a big ship and shit like that. Think about it. They're giving you the power you need to make your mission seem "possible". To conquer, pacify, and exploit an entire sector of Outlaw space. Legally. With full Imperial Sanction. You could do that, or you could cause some crazy-ass civil war in Imperial Space and eventually get your ass handed to you after a years long battle that threatens the safety of the entire empire.

If you are that much of an asshole, well . . . I don't know what to say.

Character Creation

In order to better fit the themes of this game, I'm adding another step to character creation. Former Career. Your Rogue Trader character is beginning a new phase of his life as an officially sanctioned RTB (rogue trader bad-ass). But he was previously an IBA (imperial bad-ass). You get to pick what it was he did in the Imperium that gave him the immense power and influence that has compelled the High Lords to send him out on a grand crusade through the Havoc's March sector on the Imperial Fringe.

This step of the character creation is considered a "free choice". Any of the selections can be made, regardless of your background path.

Lord Governor

You are the highest authority on your home world, governing it with supreme dictatorial powers, like a god unto men. The only limit on your local authority is that you must pay the Emperor his due -- a tithe in Psykers for his black ships, a tithe in men for the Imperial Military, and a tithe in resources for the Adeptus Terra. The actual governing of your planet is left entirely in your hands. And your planet has been doing well. Perhaps a little too well. Your personal influence and local power have grown to such a point that the Adept Statisticians have declared that it is only a matter of time before you look outward to expand. And right now, the Imperium can't afford your region of space to be destabilized by wars of expansion.

But the neighboring Havoc's March sector is ripe for exploitation. Your planet's resources can and should be applied to glories and conquests that benefit the Imperium rather than harm it.

While not a member of one of the High Noble Houses of the Imperium, as a planetary governor, you have earned the honorific of "Lord".

What you need to do before play:

  • Figure out what sort of planet your character governs.
  • Decide what kind of government your planet has ... democracy, dictatorship, divine monarchy, oligarchy, tribal patriarchy, or whatever!
  • Outline a single powerful rival or a rival faction to your government, and the methods you have used to keep this rival in check thus far.
  • Roughly outline 2 or 3 nearby planets. One of whom is allied to your own, and one who is a rival. Planetary classification, government type, resources, etc.

Talents

Peer (Government)

Peer (Nobility)

Good Reputation (Government)

Air of Authority

Peer (Administratum)

 

Skilled in

Charm (Fel)

Command (Fel)

Common Lore (Administratum) (Int)

Deceive (Fel)

Literacy (Int)

Scholastic Lore (Bureaucracy) (Int)

Scrutiny (Per)

Secret Tongue (Administratum) (Int)

Speak Language (High Gothic) (Int)

 

Starting Traits

Personal Assistant (1 loyal adept assistant)

Bodyguard (10 loyal soldiers)

Planetary Connections (+20 to acquisition rolls at your home planet).

 

Former Lord Admiral

Peer (Military) Peer (Nobility) Good Reputation (Military) Air of Authority Hatred (Pirates)

Skilled in Command (Fel) Common Lore (Imperial Navy) (Int) Common Lore (Imperium) (Int) Common Lore (War) (Int) Forbidden Lore (Pirates) (Int) Navigation (Stellar) (Int) Pilot (Space Craft) (Ag) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int)

Starting Traits: Personal Assistant (1 loyal adept assistant) Bodyguard (10 loyal soldiers) Fleet Connections (+20 to all acquisition rolls involving starships).

Former Lord Commander

100 Peer (Military) 100 Peer (Nobility) 200 Good Reputation (Military) 100 Air of Authority 100 Hatred (Mutants or one Xeno type)

Skilled in: Command (Fel) Common Lore (Imperial Guard) (Int) Common Lore (War) (Int) Drive (Ground Vehicle) (Ag) Forbidden Lore (Xenos) (Int) Navigation (Planetary) (Int) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Survival (Int)

Starting Traits: Personal Assistant (1 loyal adept assistant) Bodyguard (10 loyal soldiers) Guard Regiment (10 elite companies, including support vehicles. 1000 troops all together, several heavy weapons and armored units, and at least one unit of flyers).


Former Prefectus Primus

100 Peer (Administratum) 100 Peer (Government) 200 Good Reputation (Administratum) 200 Total Recall

Skilled in: Common Lore (Administratum) (Int) Common Lore (Imperial Creed) (Int) Common Lore (Imperium) (Int) Literacy (Int) Logic (Int) Scholastic Lore (Bureaucracy) (Int) Scholastic Lore (Judgement) (Int) Secret Tongue (Adminstratum) Speak Language (High Gothic)

Starting Traits: Personal Staff (10 loyal adept assistants) Bodyguard (10 loyal soldiers) Bureaucratic Authority (+20 to all rolls to acquire personnel or access to Imperial facilities)

Former Inquisitor

100 Peer (Inquisition) 200 Good Reputation (Inquisition) 100 Hatred (Psykers) 100 Hatred (Mutants) 100 Hatred (one Xeno type)

Skilled in: Common Lore (Imperial Creed) (Int) Forbidden Lore (Inquisition) (Int) Forbidden Lore (Psykers) (Int) Forbidden Lore (Xenos) (Int) Forbidden Lore (Mutants) (Int) Forbidden Lore (Daemonology) (Int) Interrogation (Wp) Scholastic Lore (Judgement) (Int) Scrutiny (Per)

Starting Traits: Acolytes (10 loyal minions) Bad-Ass Gear Above the Law (You're a fucking Inquisitor)

Former Lord Assassin

100 Peer (Assassins) 200 Good Reputation (Assassins) 100 Unarmed Warrior 200 Unarmed Master

Skilled in: Charm (Fel) Chem Use (Int) Concealment (Ag) Deceive (Fel) Disguise (Fel) Scrutiny (Per) Security (Ag) Silent Move (Ag) Shadowing (Ag)

Starting Traits: Above the Law (You're an assassin) Bad-Ass Gear

Former Lord Marshal

100 Peer (Adeptus Arbites) 100 Peer (Government) 100 Peer (Inquisition) 200 Good Reputation (Adeptus Arbites) 100 Hatred (Criminals)

Skilled in: Awareness (Per) Common Lore (Adeptus Arbites) (Int) Inquiry (Fel) Interrogation (Wp) Intimidate (Str) Literacy (Int) Logic (Int) Scholastic Lore (Judgement) (Int) Scrutiny (Per)

Starting Traits Personal Staff (5 loyal adept assistants) Arbites SWAT team (10 elite arbites soldiers) Vast Authority (I am the law!) Bad-Ass Gear

Imperial Psyker

100 Peer (Astropaths) 500 Rite of Sanctioning or Psi Rating 1 and Two Techniques.

Skilled in: Ciphers (Astropath) (Int) Common Lore (Imperial Creed) (Int) Common Lore (Adeptus Astra Telepathica) (Int) Forbidden Lore (Daemonology) (Int) Forbidden Lore (Psykers) (Int) Forbidden Lore (The Warp) (Int) Literacy (Int) Scholastic Lore (Occult) (Int) Scholastic Lore (Imperial Creed) (Int)

Starting Traits Personal Assistant (1 loyal adept assistant) Bodyguard (2 loyal soldier bodyguards) Psychic Authority (+20 on acquisition rolls involving psyker-based equipment)

Former Magos

100 Peer (Tech-Priests) 100 Peer (Academics) 200 Good Reputation (Tech-Priests) 200 Autosanguine

Skilled in: Common Lore (Adeptus Mechanicus) (Int) Common Lore (Tech) (Int) Forbidden Lore (Adeptus Mecahnicus) (Int) Forbidden Lore (Archeotech) (Int) Literacy (Int) Medicae (Int) Scholastic Lore (Astromancy or Beasts or Chymistry) Speak Language (Techna-Lingua) (Int) Tech-Use (Int)

Personal Staff (5 loyal tech-priest minions) Servitor Slaves (5 servitor slaves) Bad-Ass Gear


Former Space Marine Captain

100 Peer (Military) 100 Good Reputation (Space Marines) 0 Weapon Training (Bolt Pistol, Bolter, Melee (Primitive)) 0 Enemy (one Xenos type) 200 +5 Toughness 200 +5 Strength

Skilled in: Command (Fel) Common Lore (Space Marines) (Int) Common Lore (War) (Int) Forbidden Lore (Xenos) (Int) Navigation (Planetary) (Int) Pilot (Spacecraft) (Ag) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Survival (Int)

Starting Traits: Bad-Ass Gear Space Marine Company (100 space marines and support equipment)

Former Corporate Boss

100 Peer (Corporate) 100 Peer (Nobility) 100 Peer (Hivers) 100 Peer (Underworld) 200 Good Reputation (Corporate)

Skilled in: Barter (Fel) Charm (Fel) Commerce (Fel) Common Lore (Imperium) (Int) Common Lore (Corporations) (Int) Deceive (Fel) Literacy (Int) Scrutiny (Per) Speak Language (Trader's Cant) (Int)

Starting Traits Personal Staff (10 loyal assistants) Personal Security (10 loyal soldiers) Incredibly Rich (+10 to acquisition rolls)


Former Crime Lord

100 Peer (Underworld) 100 Peer (Hivers) 200 Good Reputation (Underworld) 200 Paranoia

Skilled in: Ciphers (Underworld) (Int) Commerce (Fel) Common Lore (Adeptus Arbites) (Int) Deceive (Fel) Forbidden Lore (Pirates) (Int) Gamble (Int) Intimidate (Str) Scholastic Lore (Judgement) (Int) Scrutiny (Per)

Starting Traits Henchmen (2 loyal elite henchmen) Goons (10 loyal goons) Underworld Grease (+10 to acquisition rolls)


Former Noble Prince

100 Peer (Nobility) 100 Peer (Government) 200 Good Reputation (Nobility) 100 Air of Authority 100 Decadence

Skilled in: Carouse (T) Charm (Fel) Command (Fel) Common Lore (Imperium) (Int) Common Lore (Nobility) (Int) Intimidate (Str) Literacy (Int) Scholastic Lore (Heraldry) (Int) Speak Language (High Gothic) (Int)

Starting Traits Butler (1 loyal butler) Personal Staff (10 loyal servants) Personal Guard (10 loyal mercenaries) Silver Spoon (+10 acquisition rolls)


Former Lord Provost

100 Peer (Academic) 100 Peer (Corporate) 200 Good Reputation (Academic) 200 +5 Intelligence

Skilled in: Common Lore (Tech) (Int) Forbidden Lore (Archeotech) (Int) Literacy (Int) Logic (Int) Scholastic Lore (Archaic) Scholastic Lore (Astromancy) Scholastic Lore (Legend) Scholastic Lore (Philosophy) Trade (Archaeologist or Astrographer or Linguist or Explorator or Technomat)

Starting Traits Secretary (1 loyal assistant) Bodyguard (1 loyal bodyguard) Personal Library (+150 points toward all exploration objectives, +10 to all research rolls)