Editing RULES

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=Character Generation=
 
=Character Generation=
 
Character Picks a Level<br>
 
Character Picks a Level<br>
As established characters each player picks their stats, and skills.
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*'''Greenhorn''' = 42 Attribute/Trait Points + 62 Skill Points + 12 Plot Points/Episode
*'''Skills''' - Remove all specializations, remove ceiling on general skills.
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*'''Veteran''' = 48 Attribute/Trait Points + 68 Skill Points + 6 Plot Points/Episode
*'''Traits''' - Each character gets a "Storied Past" trait. Players decide how important this is to their character. That Trait then counts as a bonus or penalty die to appropriate rolls in the game.<br>
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*'''Big Damn Hero''' = 54 Attribute/Trait Points + 74 Skill Points & 0 Plot Points/Episode
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<br>
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Greenhorns lack the skills and training of more seasoned crew, but they have an uncanny luck which seems to carry them through the day.<br>
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Veterans possess skills and training, and invaluable experience that prepares them for the dangers in the Black or on the Rim.<br>
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Big Damn Heroes are ready for anything, but years chasing death have worn out most of their luck. Any luck they have, they make for themselves. <br>
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==Traits==
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Use Serenity system for names, and Cortex System rules for traits. Except below-<br>
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*No 'Fighting Type' Asset
  
 
=Crew Pay / Ship's Stipend=
 
=Crew Pay / Ship's Stipend=

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