Editing RULES

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Exceptional Successes stack, so if you get an Exceptional Success on the additional Action, you get another additional action.<br>
 
Exceptional Successes stack, so if you get an Exceptional Success on the additional Action, you get another additional action.<br>
 
'''SAMPLE COMPLEX ACTIONS'''<br>
 
'''SAMPLE COMPLEX ACTIONS'''<br>
These still count as the one action per turn, but when one is done, the person gets only innate defense (agility).
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These still count as the one action per turn, but when one is done, the person gets only innate defense.
 
*Run = Move 30ft plus Strength + Athletics  
 
*Run = Move 30ft plus Strength + Athletics  
 
*Charge = Run + Attack (-1 skill step to attack)
 
*Charge = Run + Attack (-1 skill step to attack)
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'''DISARM'''<br>
 
'''DISARM'''<br>
 
Called Shot (Defender typically at +8 Def for weapon size). If it hits, the opponent is disarmed. If it is a successful unarmed attack, the attacker can keep the weapon). Opponent can choose to defend with melee combat, as normal (see unarmed vs. melee above)<br>
 
Called Shot (Defender typically at +8 Def for weapon size). If it hits, the opponent is disarmed. If it is a successful unarmed attack, the attacker can keep the weapon). Opponent can choose to defend with melee combat, as normal (see unarmed vs. melee above)<br>
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'''MARTIAL ARTS''' (Unarmed or Melee Specialties)<br>
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Defenders against martial arts may only use their specialties if they are the same as the attackers. If not, defenders can only use Dodge or the base Unarmed/Melee Skill to defend.<br>
 
'''FEINT/TRICK/DISTRACTION''' <br>
 
'''FEINT/TRICK/DISTRACTION''' <br>
 
A Feint attack is a complex action (Will + Skill) vs (Ale + Skill). that gives -1 Skill Step Penalty to the attack, but if successful, the target gets only innate defense. Attacker gets to choose who gets the benefit (herself or another attacker).  If feinter doesn’t attack, Feint is at +2 Steps Exceptional Success makes target an Easy target (3).<br>
 
A Feint attack is a complex action (Will + Skill) vs (Ale + Skill). that gives -1 Skill Step Penalty to the attack, but if successful, the target gets only innate defense. Attacker gets to choose who gets the benefit (herself or another attacker).  If feinter doesn’t attack, Feint is at +2 Steps Exceptional Success makes target an Easy target (3).<br>

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