Editing RULES

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=Risky Business=
 
=Risky Business=
Characters can take big risks to achieve greater results. For each increase in the ''Botch Threshold'' by 1, grants a die bonus as if the character used 2 plot points (adds to plot points not a separate die).  
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Characters can take big risks to achieve greater results. For each increase in the ''Botch Threshold'' by 1, grants a die bonus as if the character used a plot point (adds to plot points not a separate die).  
 
*Botch Threshold = Bonus
 
*Botch Threshold = Bonus
 
*All 1's  = No bonus
 
*All 1's  = No bonus
*All 1's or 2's = +2 steps (or d4)
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*All 1's and one 2. = +1 step (or d2)
*All 1's, 2's or 3's = +4 Steps (or d8)
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*All 1's and two 2's = +2 steps (or d4)
*All 1's, 2's, 3's or 4's = +6 Steps (or d12)*
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*All 1's or 2's = +3 steps (or d6)
The Maximum bonus from Risky business or Plot Points (or the Combination) is a d12. 
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*All 1's or 2's and one 3 = +4 steps (or d8)
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*All 1's or 2's and two 3 = +5 steps (or d10)
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*All 1's or 2's or 3's = +6 Steps (or d12)
 
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Example, Joshua drives the flatbed in a reckless manner to try to elude his pursuers. He increases his plot point die by 4 (d8) the ''Botch Threshold'' goes to all 1's, 2's, or 3's. This gives him a d8 bonus that works like a plot point die.  
 
Example, Joshua drives the flatbed in a reckless manner to try to elude his pursuers. He increases his plot point die by 4 (d8) the ''Botch Threshold'' goes to all 1's, 2's, or 3's. This gives him a d8 bonus that works like a plot point die.  

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