Editing RULES

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*Endorphin -  Ignore stun damage except to Alertness and Intelligence for one hour, after which one is fatigued.  
 
*Endorphin -  Ignore stun damage except to Alertness and Intelligence for one hour, after which one is fatigued.  
 
'''Tranquilizer''': You must make a Heroic Resistance (19) (Vitality + Vitality) roll. Failure means you slump to the ground unconscious. Success puts you at a –3 step to Agility, Alertness, and Willpower for an hour.<br>
 
'''Tranquilizer''': You must make a Heroic Resistance (19) (Vitality + Vitality) roll. Failure means you slump to the ground unconscious. Success puts you at a –3 step to Agility, Alertness, and Willpower for an hour.<br>
'''''Sample Exotic Drugs '''(must be purchased separately)''<br>
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''Sample Exotic Drugs (must be purchased separately)''
 
'''Nootropic''': Easy Medical Roll for +1 step Intelligence for one hour, after which -1 step Intelligence for one hour. (€5/dose)<br>
 
'''Nootropic''': Easy Medical Roll for +1 step Intelligence for one hour, after which -1 step Intelligence for one hour. (€5/dose)<br>
 
'''Cardiale''': Hard (11) Intelligence + Medicine check. Radically slows the vital processes, reducing the rate of dying to one roll per 15 minutes. A botch will do 1d6 wounds damage. Using Cardiale also doubles the rate that Life Support checks need to be made but increases the difficulty to Hard (11). (€5/dose)<br>
 
'''Cardiale''': Hard (11) Intelligence + Medicine check. Radically slows the vital processes, reducing the rate of dying to one roll per 15 minutes. A botch will do 1d6 wounds damage. Using Cardiale also doubles the rate that Life Support checks need to be made but increases the difficulty to Hard (11). (€5/dose)<br>

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