Difference between revisions of "Raddi Thiddex"
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*Non-Career Spec: Saboteur | *Non-Career Spec: Saboteur | ||
− | == | + | ==Stats== |
+ | |||
+ | ===Characteristics=== | ||
*Braun 2 | *Braun 2 | ||
*Agility 3 | *Agility 3 | ||
*Intellect 2 | *Intellect 2 | ||
− | + | *Cunning 3 | |
*Willpower 2 | *Willpower 2 | ||
*Presence 3 | *Presence 3 | ||
+ | |||
+ | ===Attributes=== | ||
+ | |||
+ | *Wound 12 | ||
+ | *Strain 15 | ||
+ | *Soak 4 | ||
+ | *Defense | ||
+ | **Ranged 0 | ||
+ | **Melee 0 | ||
==Skills== | ==Skills== | ||
− | + | ===Career Skills=== | |
*Astrogation | *Astrogation | ||
*Cool | *Cool | ||
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*Ranged Light | *Ranged Light | ||
− | + | ===Trained General Skills=== | |
− | * | + | *Astrogation 1 Proficiency 1 Ability |
− | * | + | *Cool 2 Proficiency 1 Ability |
− | * | + | *Coordination 1 Proficiency 2 Ability |
− | * | + | *Leadership 1 Proficiency 2 Ability |
− | * | + | *Perception 1 Proficiency 2 Ability |
− | * | + | *Piloting - Space 3 Proficiency & Remove 1 Setback |
− | * | + | *Skulduggery 2 Proficiency 1 Ability |
− | * | + | *Stealth 1 Proficiency 2 Ability |
− | * | + | |
− | * | + | ===Trained Combat Skills=== |
− | + | *Gunnery 3 Proficiency | |
− | * | + | *Ranged - Light 1 Proficiency 2 Ability |
− | * | + | |
− | * | + | ===Trained Knowledge=== |
− | + | *Warfare 1 Proficiency 1 Ability | |
− | * | + | |
− | * | + | ==Background== |
− | * | + | ===Motivations=== |
− | * | + | *Belief |
− | * | + | *Order |
− | * | + | ===Duty=== |
− | * | + | *Placard Hunter 5 |
− | * | + | ===Background=== |
+ | *Beginnings: Comfortable Beneficiaries | ||
+ | *Attitude Towards Force: Ancient Religion | ||
+ | *Reason for Adventure: Accidental Rebel | ||
+ | |||
+ | ==Talents== | ||
+ | ===Hotshot=== | ||
+ | *Grit x2 | ||
+ | **Passive | ||
+ | **+1 Strain threshold per level | ||
+ | *High-G Training x2 | ||
+ | **Incidental | ||
+ | **Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain. | ||
+ | *Second Chances x1 | ||
+ | **Incidental | ||
+ | **Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll. | ||
+ | *Shortcut x2 | ||
+ | **Passive | ||
+ | **During a chase, add one boost die per level to any checks made to catch or escape an opponent. | ||
+ | *Skilled Jockey | ||
+ | **Passive x1 | ||
+ | **Remove one setback die per rank. | ||
+ | |||
+ | ===Saboteur=== | ||
+ | *Grit | ||
+ | **Passive | ||
+ | **+1 Strain threshold per level. | ||
+ | *Rapid Recovery x1 | ||
+ | **Passive | ||
+ | **When recovering with strain after an encounter, recover 1 additional strain per rank. | ||
+ | *Resolve | ||
+ | **Passive | ||
+ | **When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1). | ||
+ | |||
+ | ===Combined=== | ||
+ | *Grit x3 | ||
+ | **From Hotshot & Saboteur | ||
+ | **Passive | ||
+ | **Gain +1 threshold per level. | ||
+ | |||
+ | ==Droid== | ||
+ | |||
+ | Q7 | ||
+ | |||
+ | *Characteristics & Attributes | ||
+ | **Brawn 1 | ||
+ | **Agility 2 | ||
+ | **Intellect 2 | ||
+ | **Cunning 2 | ||
+ | **Willpower 1 | ||
+ | **Presence 1 | ||
+ | |||
+ | **Soak 2 | ||
+ | **Wound 10 | ||
+ | **Defense 0/0 | ||
− | + | *Skills | |
− | * | + | **Astrogaton 2 P 1 A |
− | + | **Computers 2 P 1 A | |
− | + | **Cool 1 P 1 A | |
+ | **Mechanics 2 P 0 A | ||
+ | **Piloting - Space 2 P 0 A | ||
− | + | *Abilities | |
− | * | + | **Does not need to breathe, eat, or drink |
− | ** | + | **Can survive in vacuum or underwater |
− | + | **Immune to poisons or toxins | |
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− | + | *Gear | |
+ | **Onboard repair & diagnostics suite | ||
+ | ==Other Gear and Weapons== | ||
+ | ===Weapons & Armor=== | ||
+ | *Heavy Blaster Pistol | ||
+ | **2 Encum | ||
+ | **Repair Green/good | ||
+ | **Damage 7 | ||
+ | **Crit 3 | ||
+ | **Range Medium | ||
+ | **Stun setting | ||
+ | *Frag Grenade | ||
+ | **Encum 1 | ||
+ | **Quantity: 1 | ||
+ | **Repair Green/good | ||
+ | **Damage 8 | ||
+ | **Crit 4 | ||
+ | **Range Short | ||
+ | **Blast 6 | ||
+ | *Padded Armor | ||
+ | **Good Repair | ||
+ | **Encum 0 | ||
+ | **Soak 2 | ||
+ | **Melee Def 0 | ||
+ | **Range Def 0 | ||
− | ==Other | + | ===Other Gear=== |
− | * | + | *Q7 Astromech |
− | * | + | *Comlink (handheld) |
− | * | + | *Authentication Tools |
+ | **add two Boost dice to determine if documents are falsified | ||
+ | *Lockpicking tools | ||
+ | *Security Sweeper | ||
+ | **Make Average Computers check to discover recording or espionage devices in medium range. | ||
+ | **If device is hidden, Computers v. Mechanics check against the hider. | ||
+ | *Electronic Lock Breaker | ||
+ | *Concealed Recorder | ||
+ | **Add Setback dice to Perception checks to find concealed recorder on a person's body. | ||
− | == | + | ==Starfighter(s)== |
− | * | + | ===A-Wing ''Razor Divine''=== |
− | * | + | *Attributes/Characteristics |
− | * | + | **Silhouette 3 |
+ | **Speed 6 | ||
+ | **Handling +3 | ||
+ | **Defense | ||
+ | ***Fore 1 | ||
+ | ***Aft 0 | ||
+ | **Hull Trauma 6 | ||
+ | **System Strain 6 | ||
+ | **Armor 2 | ||
+ | **Encumbrance | ||
+ | ***Value 0 | ||
+ | ***Capacity 4 | ||
+ | *Equipment | ||
+ | **Hyperdrive Class 1 | ||
+ | **NaviComputer Yes | ||
+ | **Consumables 1 week | ||
+ | **Sensor Range Medium | ||
+ | **Crew One pilot | ||
+ | *Vehicle Feature(s) | ||
+ | **4X-Phantom Sensor Jammer | ||
+ | ***Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at. | ||
+ | ***Immediately notifies all ships in star system to the ship's existence. | ||
+ | *Weapon Systems | ||
+ | **Forward mounted twin light laser cannons | ||
+ | ***Arc Forward | ||
+ | ***Range Close | ||
+ | ***DMG 5 | ||
+ | ***Critical 3 Jedi symbols | ||
+ | ***Quality: Linked 1 | ||
+ | **Forward mounted twin concussion missile launcher | ||
+ | ***Arc foorward | ||
+ | ***Range Short | ||
+ | ***DMG 6 | ||
+ | ***Critical 3 Jedi symbols | ||
+ | ***Qualities | ||
+ | ****Blast 4 | ||
+ | ****Breach 4 | ||
+ | ****Guided 3 | ||
+ | ****Limited Ammo 6 | ||
+ | ****Slow Firing 1 | ||
+ | ****Linked 1 |
Latest revision as of 05:38, 26 February 2018
Main Page The Forgotten Squadron
Raddi Thiddex
Contents
Basics[edit]
- Species: Human
- Career: Ace
- Career Spec: Hotshot
- Non-Career Spec: Saboteur
Stats[edit]
Characteristics[edit]
- Braun 2
- Agility 3
- Intellect 2
- Cunning 3
- Willpower 2
- Presence 3
Attributes[edit]
- Wound 12
- Strain 15
- Soak 4
- Defense
- Ranged 0
- Melee 0
Skills[edit]
Career Skills[edit]
- Astrogation
- Cool
- Coordination
- Mechanics
- Perception
- Piloting - Planetary
- Piloting - Space
- Skulduggery
- Stealth
- Gunnery
- Ranged Light
Trained General Skills[edit]
- Astrogation 1 Proficiency 1 Ability
- Cool 2 Proficiency 1 Ability
- Coordination 1 Proficiency 2 Ability
- Leadership 1 Proficiency 2 Ability
- Perception 1 Proficiency 2 Ability
- Piloting - Space 3 Proficiency & Remove 1 Setback
- Skulduggery 2 Proficiency 1 Ability
- Stealth 1 Proficiency 2 Ability
Trained Combat Skills[edit]
- Gunnery 3 Proficiency
- Ranged - Light 1 Proficiency 2 Ability
Trained Knowledge[edit]
- Warfare 1 Proficiency 1 Ability
Background[edit]
Motivations[edit]
- Belief
- Order
Duty[edit]
- Placard Hunter 5
Background[edit]
- Beginnings: Comfortable Beneficiaries
- Attitude Towards Force: Ancient Religion
- Reason for Adventure: Accidental Rebel
Talents[edit]
Hotshot[edit]
- Grit x2
- Passive
- +1 Strain threshold per level
- High-G Training x2
- Incidental
- Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain.
- Second Chances x1
- Incidental
- Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll.
- Shortcut x2
- Passive
- During a chase, add one boost die per level to any checks made to catch or escape an opponent.
- Skilled Jockey
- Passive x1
- Remove one setback die per rank.
Saboteur[edit]
- Grit
- Passive
- +1 Strain threshold per level.
- Rapid Recovery x1
- Passive
- When recovering with strain after an encounter, recover 1 additional strain per rank.
- Resolve
- Passive
- When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1).
Combined[edit]
- Grit x3
- From Hotshot & Saboteur
- Passive
- Gain +1 threshold per level.
Droid[edit]
Q7
- Characteristics & Attributes
- Brawn 1
- Agility 2
- Intellect 2
- Cunning 2
- Willpower 1
- Presence 1
- Soak 2
- Wound 10
- Defense 0/0
- Skills
- Astrogaton 2 P 1 A
- Computers 2 P 1 A
- Cool 1 P 1 A
- Mechanics 2 P 0 A
- Piloting - Space 2 P 0 A
- Abilities
- Does not need to breathe, eat, or drink
- Can survive in vacuum or underwater
- Immune to poisons or toxins
- Gear
- Onboard repair & diagnostics suite
Other Gear and Weapons[edit]
Weapons & Armor[edit]
- Heavy Blaster Pistol
- 2 Encum
- Repair Green/good
- Damage 7
- Crit 3
- Range Medium
- Stun setting
- Frag Grenade
- Encum 1
- Quantity: 1
- Repair Green/good
- Damage 8
- Crit 4
- Range Short
- Blast 6
- Padded Armor
- Good Repair
- Encum 0
- Soak 2
- Melee Def 0
- Range Def 0
Other Gear[edit]
- Q7 Astromech
- Comlink (handheld)
- Authentication Tools
- add two Boost dice to determine if documents are falsified
- Lockpicking tools
- Security Sweeper
- Make Average Computers check to discover recording or espionage devices in medium range.
- If device is hidden, Computers v. Mechanics check against the hider.
- Electronic Lock Breaker
- Concealed Recorder
- Add Setback dice to Perception checks to find concealed recorder on a person's body.
Starfighter(s)[edit]
A-Wing Razor Divine[edit]
- Attributes/Characteristics
- Silhouette 3
- Speed 6
- Handling +3
- Defense
- Fore 1
- Aft 0
- Hull Trauma 6
- System Strain 6
- Armor 2
- Encumbrance
- Value 0
- Capacity 4
- Equipment
- Hyperdrive Class 1
- NaviComputer Yes
- Consumables 1 week
- Sensor Range Medium
- Crew One pilot
- Vehicle Feature(s)
- 4X-Phantom Sensor Jammer
- Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at.
- Immediately notifies all ships in star system to the ship's existence.
- 4X-Phantom Sensor Jammer
- Weapon Systems
- Forward mounted twin light laser cannons
- Arc Forward
- Range Close
- DMG 5
- Critical 3 Jedi symbols
- Quality: Linked 1
- Forward mounted twin concussion missile launcher
- Arc foorward
- Range Short
- DMG 6
- Critical 3 Jedi symbols
- Qualities
- Blast 4
- Breach 4
- Guided 3
- Limited Ammo 6
- Slow Firing 1
- Linked 1
- Forward mounted twin light laser cannons