Difference between revisions of "Rage"

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Rage  
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'''Rage'''
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''He just could not get along with anyone, no matter how long he was with someone he would always rub them the wrong way. This made it hard for him to keep a job.''
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''He decided to get a job where he did not have to get along with others, prison guard. The prison that he worked in was out of the way and abuses never made the paper. One day their was a bank robbery, the robbers were super villains. He did not know how, but the local police caught the thieves and, as the local jail could not hold them, they but them in the prison for a short time till Federal officials showed up.''
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''The villains were not looking for money from the bank, they were looking for a someone to experiment on. They prison guard was his usual self, so the villains, Spectrum, decided that he was just the right guy. They took him back to Prisms laboratory and started the experiments.''
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''Bathing the man in radiation was easy for them to do and VERY painful for the guard. The radiation mutated his body into a almost unstoppable killing machine. Rage loves to cause pain and suffering to anyone that he can, he is almost the most hated member of the team (Slime beats him) but none can touch the malice that he has in combat. He will stop in the middle of combat just to snap a normals neck just to see the way that their body falls in the street. The world will be a better place when Rage meets his end.''
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'''Rage'''
  
 
PL 12 (180PP); Init +2; 45ft (Run); Defense 19/17 (7 Base, 2 Dex); +7 BAB; +11 Melee (16S Punch), +9 Ranged; SV Dmg +19, Fort +19, Ref +2, Will +1; Str 18, Dex 14, Con 20, Int 10, Wis 12, Cha 6 (Total 55PP)  
 
PL 12 (180PP); Init +2; 45ft (Run); Defense 19/17 (7 Base, 2 Dex); +7 BAB; +11 Melee (16S Punch), +9 Ranged; SV Dmg +19, Fort +19, Ref +2, Will +1; Str 18, Dex 14, Con 20, Int 10, Wis 12, Cha 6 (Total 55PP)  
  
Skills: KS: Streetwise 4/+4, Spot 3/+4, Listen 3/+4, KS: Prison Life 3/+3 (Total 13PP)  
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'''Skills''': KS: Streetwise 4/+4, Spot 3/+4, Listen 3/+4, KS: Prison Life 3/+3 (Total 13PP)  
  
Feats: Toughness, Great Fortitude, Durability, All Out Attack, Move By Attack (Total 10PP)  
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'''Feats''': Toughness, Great Fortitude, Durability, All Out Attack, Move By Attack (Total 10PP)  
  
Powers:  
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'''Powers:'''
Amazing (Damage) Save +12 (Source: Mutation; Extras: Fortitude Save, Permanent) (Cost 3 / Total 36PP)  
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Running +3 (Source: Training) (Cost 2 / Total 6PP)  
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*'''Amazing (Damage) Save +12 '''(Source: Mutation; Extras: Fortitude Save, Permanent) (Cost 3 / Total 36PP)  
Super Strength +12 (Source: Mutation; Extra: Immovability) (Cost 5 / Total 60PP)
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*'''Running +3''' (Source: Training) (Cost 2 / Total 6PP)  
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*'''Super Strength +12''' (Source: Mutation; Extra: Immovability) (Cost 5 / Total 60PP)

Latest revision as of 05:13, 26 August 2005

Rage

He just could not get along with anyone, no matter how long he was with someone he would always rub them the wrong way. This made it hard for him to keep a job.

He decided to get a job where he did not have to get along with others, prison guard. The prison that he worked in was out of the way and abuses never made the paper. One day their was a bank robbery, the robbers were super villains. He did not know how, but the local police caught the thieves and, as the local jail could not hold them, they but them in the prison for a short time till Federal officials showed up.

The villains were not looking for money from the bank, they were looking for a someone to experiment on. They prison guard was his usual self, so the villains, Spectrum, decided that he was just the right guy. They took him back to Prisms laboratory and started the experiments.

Bathing the man in radiation was easy for them to do and VERY painful for the guard. The radiation mutated his body into a almost unstoppable killing machine. Rage loves to cause pain and suffering to anyone that he can, he is almost the most hated member of the team (Slime beats him) but none can touch the malice that he has in combat. He will stop in the middle of combat just to snap a normals neck just to see the way that their body falls in the street. The world will be a better place when Rage meets his end.

Rage

PL 12 (180PP); Init +2; 45ft (Run); Defense 19/17 (7 Base, 2 Dex); +7 BAB; +11 Melee (16S Punch), +9 Ranged; SV Dmg +19, Fort +19, Ref +2, Will +1; Str 18, Dex 14, Con 20, Int 10, Wis 12, Cha 6 (Total 55PP)

Skills: KS: Streetwise 4/+4, Spot 3/+4, Listen 3/+4, KS: Prison Life 3/+3 (Total 13PP)

Feats: Toughness, Great Fortitude, Durability, All Out Attack, Move By Attack (Total 10PP)

Powers:

  • Amazing (Damage) Save +12 (Source: Mutation; Extras: Fortitude Save, Permanent) (Cost 3 / Total 36PP)
  • Running +3 (Source: Training) (Cost 2 / Total 6PP)
  • Super Strength +12 (Source: Mutation; Extra: Immovability) (Cost 5 / Total 60PP)