Editing Raiders of the Rim:StarshipRules

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A hyperspace jump requires a starship to be at least 2 zones distant from a planet's surface, or any object as large as a small planetoid. Calculations for the jump to lightspeed, made with the ship's Drives skill modified by Computing, take at least one round of calculations, although with the Advanced Astrogation stunt, this becomes a subsidiary action in a round.
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A hyperspace jump requires a starship to be at least 2 zones distant from a planet's surface, or any object as large as a small planetoid. Calculations for the jump to lightspeed, made with Computing or the ship's Drives skill, take at least one round of calculations, although with the Advanced Astrogation stunt, this becomes a subsidiary action in a round.
  
 
These hyperspace jump range calculations are based on the canonical 6 weeks of hyperspace travel from the Galactic Rim to the Core Worlds along one of the major hyperspace lanes.  
 
These hyperspace jump range calculations are based on the canonical 6 weeks of hyperspace travel from the Galactic Rim to the Core Worlds along one of the major hyperspace lanes.  

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