Editing Raiders of the Rim:StarshipRules
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*Repair (Engineering, second half): Overcome action with Engineering vs. Fair (+2) to clear one stress or consequence box. The number of shifts in the resulting roll equals the maximum value of the stress or consequences box that can be cleared. | *Repair (Engineering, second half): Overcome action with Engineering vs. Fair (+2) to clear one stress or consequence box. The number of shifts in the resulting roll equals the maximum value of the stress or consequences box that can be cleared. | ||
*Pickup (Pilot, full turn): Pick up a stranded pilot, jettisoned cargo canister, asteroid ore chunk, etc. Target Difficulty is determined by the GM. | *Pickup (Pilot, full turn): Pick up a stranded pilot, jettisoned cargo canister, asteroid ore chunk, etc. Target Difficulty is determined by the GM. | ||
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*Shake off a tail (Pilot, full turn): Initiate a Pilot vs. Pilot or Drives contest. If successful, both reposition in next turn. | *Shake off a tail (Pilot, full turn): Initiate a Pilot vs. Pilot or Drives contest. If successful, both reposition in next turn. | ||
*Reposition (Pilot, either half of turn): Overcome action with Pilot. Position your ship at or below new result on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Do not degrade. | *Reposition (Pilot, either half of turn): Overcome action with Pilot. Position your ship at or below new result on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Do not degrade. |