Editing Raiders of the Rim:StarshipRules
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*Reposition (Pilot, either half of turn): Overcome action with Pilot. Position your ship at or below new result on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Do not degrade. | *Reposition (Pilot, either half of turn): Overcome action with Pilot. Position your ship at or below new result on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Do not degrade. | ||
*Point defense (Guns, second half, Scale 4 or above): +2 attack against any ship inside shields. | *Point defense (Guns, second half, Scale 4 or above): +2 attack against any ship inside shields. | ||
β | *Fire decoys (Guns, either half, Scale 3 or above): Overcome action with Guns | + | *Fire decoys (Guns, either half, Scale 3 or above): Overcome action with Guns; once only per gunner/turret. Penalty to opponent's subsequent attack equal to number of shifts in roll. |
*Full defense (Pilot, full turn, max 3 Scale): +2 defend against any attacks and other opponent actions, no other actions allowed. | *Full defense (Pilot, full turn, max 3 Scale): +2 defend against any attacks and other opponent actions, no other actions allowed. | ||
*Jump to lightspeed (Drives, modified by Pilot/Computing/Engineering, full turn): Calculate and initiate hyperspace jump. Overcome action with Drives vs. Fair +2. Requires no tail and at least 2 levels of separation on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Can be cut to half a turn with Advanced Astrogation. | *Jump to lightspeed (Drives, modified by Pilot/Computing/Engineering, full turn): Calculate and initiate hyperspace jump. Overcome action with Drives vs. Fair +2. Requires no tail and at least 2 levels of separation on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Can be cut to half a turn with Advanced Astrogation. |