Editing Raiders of the Rim:StarshipRules
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Following the option in Fate Space Toolkit, Crew Skills modify Ship Skills. If a crew member has a relevant Skill at a higher level than the ship Skill, they add a flat one-time +1 benefit to that Skill. So, a crew member with Shoot +4 can add a +1 bonus to a ship's +2 Guns Skill, a crew member with Engineering +4 can add a +1 bonus to relevant Systems Skills. There are no additional teamwork benefits. | Following the option in Fate Space Toolkit, Crew Skills modify Ship Skills. If a crew member has a relevant Skill at a higher level than the ship Skill, they add a flat one-time +1 benefit to that Skill. So, a crew member with Shoot +4 can add a +1 bonus to a ship's +2 Guns Skill, a crew member with Engineering +4 can add a +1 bonus to relevant Systems Skills. There are no additional teamwork benefits. | ||
β | The exception is Pilot. The Pilot Skill always trumps Ship Skills (inc. Drives) | + | The exception is Pilot. The Pilot Skill always trumps Ship Skills (inc. Drives), although it does not remove the effects of penalties. |
Even if player crew members have lower Skills than Ship Skills, they can still invoke Aspects, burn Fate points, and otherwise boost the Ship Skill rolls. Therefore, it's always useful to have them participate, even if the Ship Skill is higher. | Even if player crew members have lower Skills than Ship Skills, they can still invoke Aspects, burn Fate points, and otherwise boost the Ship Skill rolls. Therefore, it's always useful to have them participate, even if the Ship Skill is higher. |