Editing Raiders of the Rim:StarshipRules

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*Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect  persists for number of rounds equal to shifts generated.
 
*Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect  persists for number of rounds equal to shifts generated.
 
*Decoys - +2 in defensive moves in conflicts (1 shot per Scale point only)
 
*Decoys - +2 in defensive moves in conflicts (1 shot per Scale point only)
βˆ’
*Point defense - (Scale 4 minimum) +2 Guns attack on small craft inside deflector shields
+
*Point defense - (Scale 4 minimum) +2 Shields attack on small craft inside deflector shields
 
*Ram - ship hardened with offensive ram, Pilot vs Pilot contest in same zone, no Shields protection, rammer talks half damage
 
*Ram - ship hardened with offensive ram, Pilot vs Pilot contest in same zone, no Shields protection, rammer talks half damage
 
*Exotic weapon - unusual technology, doubling repair time for inflicted damage
 
*Exotic weapon - unusual technology, doubling repair time for inflicted damage

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