Editing Raiders of the Rim:StarshipRules

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*Fire decoys (Guns, either half, Scale 3 or above): Overcome action with Guns vs. Fair +2; once only per gunner/turret. Penalty to opponent's next attack equal to number of shifts in successful roll.
 
*Fire decoys (Guns, either half, Scale 3 or above): Overcome action with Guns vs. Fair +2; once only per gunner/turret. Penalty to opponent's next attack equal to number of shifts in successful roll.
 
*Full defense (Pilot, full turn, max 3 Scale): +2 defend against any attacks and other opponent actions, no other actions allowed.
 
*Full defense (Pilot, full turn, max 3 Scale): +2 defend against any attacks and other opponent actions, no other actions allowed.
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*Jump to lightspeed (Drives, modified by Pilot/Computing/Engineering, full turn): Calculate and initiate hyperspace jump. Overcome action with Drives vs. Fair +2. Requires no tail and at least 2 levels of separation on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Can be cut to half a turn with Advanced Astrogation.
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*Jump to lightspeed (Drives, modified by Pilot/Computing/Engineering, full turn): Calculate and initiate hyperspace jump. Requires no tail and at least 2 levels of separation on [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder]. Can be cut to half a turn with Advanced Astrogation.
  
  

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