Difference between revisions of "Raiders of the Rim:StarshipRules"

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(Created page with "These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources. Starship design Ships ha...")
 
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These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.
 
These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.
  
Starship design
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'''Starship design
 
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'''
 
Ships have 4 basic Skills plus Scale. The basic Skills (attributes, whatever) are Drives, Systems, Guns and Shields. Respectively, these allow you to speed, box clever, shoot and defend better the more points you have. Each basic Skill category also gets a series of Stunts, representing special features and advanced systems.
 
Ships have 4 basic Skills plus Scale. The basic Skills (attributes, whatever) are Drives, Systems, Guns and Shields. Respectively, these allow you to speed, box clever, shoot and defend better the more points you have. Each basic Skill category also gets a series of Stunts, representing special features and advanced systems.
  
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When building a ship, players get 3 basic Skill points per point of Scale, and 3 points for Stunts or further Skills enhancement. So, with a Scale 3 light freighter or yacht, you get 3 basic Skill points to enhance the ship's starting Mediocre +0 level in the 4 basic Skills. You get an additional 3 points for Stunts or to further enhance the basic Skills. (Note that a typical ship design is unarmed and unshielded at Skill 0 - you need Skill points in Guns and Shields to arm up.)
 
When building a ship, players get 3 basic Skill points per point of Scale, and 3 points for Stunts or further Skills enhancement. So, with a Scale 3 light freighter or yacht, you get 3 basic Skill points to enhance the ship's starting Mediocre +0 level in the 4 basic Skills. You get an additional 3 points for Stunts or to further enhance the basic Skills. (Note that a typical ship design is unarmed and unshielded at Skill 0 - you need Skill points in Guns and Shields to arm up.)
  
Drives
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'''Drives'''
 
Fast ship
 
Fast ship
 
Advanced hyperdrive
 
Advanced hyperdrive
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Maneuverability
 
Maneuverability
  
Systems
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'''Systems'''
 
Enhanced sensor suite
 
Enhanced sensor suite
 
Stealth suite
 
Stealth suite
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Enhanced engineering
 
Enhanced engineering
  
Guns
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'''Guns'''
 
Proton torpedoes
 
Proton torpedoes
 
Tractor beam
 
Tractor beam
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Super weapon
 
Super weapon
  
Shields
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'''Shields'''
 
Enhanced shields
 
Enhanced shields
 
Hardened
 
Hardened
 
Decoys
 
Decoys
 
Point defense
 
Point defense

Revision as of 13:03, 29 August 2019

These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.

Starship design Ships have 4 basic Skills plus Scale. The basic Skills (attributes, whatever) are Drives, Systems, Guns and Shields. Respectively, these allow you to speed, box clever, shoot and defend better the more points you have. Each basic Skill category also gets a series of Stunts, representing special features and advanced systems.

Ships also have two Stress tracks: Hull and Systems. These are both x 2 the ship's Scale, so a Tie Fighter with Scale 1 has 2 boxes in its Stress tracks.

When building a ship, players get 3 basic Skill points per point of Scale, and 3 points for Stunts or further Skills enhancement. So, with a Scale 3 light freighter or yacht, you get 3 basic Skill points to enhance the ship's starting Mediocre +0 level in the 4 basic Skills. You get an additional 3 points for Stunts or to further enhance the basic Skills. (Note that a typical ship design is unarmed and unshielded at Skill 0 - you need Skill points in Guns and Shields to arm up.)

Drives Fast ship Advanced hyperdrive Advanced Astrogation Maneuverability

Systems Enhanced sensor suite Stealth suite Stasis pods Passenger deck Mining systems Enhanced hold Shuttle/dropship Enhanced database Enhanced engineering

Guns Proton torpedoes Tractor beam Hyperdrive inhibitor Ram Exotic weapon Super weapon

Shields Enhanced shields Hardened Decoys Point defense