Difference between revisions of "Raiders of the Rim:StarshipRules"

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'''Drives'''
 
'''Drives'''
Fast ship
+
*Fast ship
Advanced hyperdrive
+
*Advanced hyperdrive
Advanced Astrogation
+
*Advanced Astrogation
Maneuverability
+
*Maneuverability
  
 
'''Systems'''
 
'''Systems'''

Revision as of 13:04, 29 August 2019

These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.

Starship design Ships have 4 basic Skills plus Scale. The basic Skills (attributes, whatever) are Drives, Systems, Guns and Shields. Respectively, these allow you to speed, box clever, shoot and defend better the more points you have. Each basic Skill category also gets a series of Stunts, representing special features and advanced systems.

Ships also have two Stress tracks: Hull and Systems. These are both x 2 the ship's Scale, so a Tie Fighter with Scale 1 has 2 boxes in its Stress tracks.

When building a ship, players get 3 basic Skill points per point of Scale, and 3 points for Stunts or further Skills enhancement. So, with a Scale 3 light freighter or yacht, you get 3 basic Skill points to enhance the ship's starting Mediocre +0 level in the 4 basic Skills. You get an additional 3 points for Stunts or to further enhance the basic Skills. (Note that a typical ship design is unarmed and unshielded at Skill 0 - you need Skill points in Guns and Shields to arm up.)

Drives

  • Fast ship
  • Advanced hyperdrive
  • Advanced Astrogation
  • Maneuverability

Systems Enhanced sensor suite Stealth suite Stasis pods Passenger deck Mining systems Enhanced hold Shuttle/dropship Enhanced database Enhanced engineering

Guns Proton torpedoes Tractor beam Hyperdrive inhibitor Ram Exotic weapon Super weapon

Shields Enhanced shields Hardened Decoys Point defense