Difference between revisions of "Raiders of the Rim:StarsystemRules"

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(Created page with "These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.")
 
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These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.
 
These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.
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== '''Stars''' ==
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'''Stars'''
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These are the types of stars and quasistellar astronomical bodies often encountered in the Star wars universe.
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Each Consequence box filled for Systems does a corresponding amount of damage to Systems stunts. Each Consequence box filled for the Hull has potentially damaging or fatal effects as follows:
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*+4: Hull breach, cargo compartment; cargo lost, no injuries.
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*+3: Hull breach, crew compartment; 1 crew takes 1 roll damage.
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*+2  Hull breach, crew compartment; all crew take 1 roll damage
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*+1: Life support failure; crew have to reach escape pods or survive on suit air
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*0:  Radiation leak; all crew take 1 roll radiation damage/round until fixed
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*-1: Loss of control; ship maneuvers/repositions at random until helm repaired
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*-2: Catastrophic outage; ship dead in space, no drives or internal power
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*-3: Catastrophic failure; ship explodes, crew have time to reach escape pods
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*-4: Catastrophic detonation; ship explodes, no chance of escape

Revision as of 06:17, 12 February 2020

These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.

Stars

Stars

These are the types of stars and quasistellar astronomical bodies often encountered in the Star wars universe.

Each Consequence box filled for Systems does a corresponding amount of damage to Systems stunts. Each Consequence box filled for the Hull has potentially damaging or fatal effects as follows:

  • +4: Hull breach, cargo compartment; cargo lost, no injuries.
  • +3: Hull breach, crew compartment; 1 crew takes 1 roll damage.
  • +2 Hull breach, crew compartment; all crew take 1 roll damage
  • +1: Life support failure; crew have to reach escape pods or survive on suit air
  • 0: Radiation leak; all crew take 1 roll radiation damage/round until fixed
  • -1: Loss of control; ship maneuvers/repositions at random until helm repaired
  • -2: Catastrophic outage; ship dead in space, no drives or internal power
  • -3: Catastrophic failure; ship explodes, crew have time to reach escape pods
  • -4: Catastrophic detonation; ship explodes, no chance of escape