Raiders of the Rim:StarsystemRules

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These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.

Stars

Stars

This is a random table for star types, based on the stars and quasistellar astronomical bodies often encountered in the Star Wars universe.

  • +4: Exotic (Wolf-Rayet star, brown dwarf, black hole, etc.)
  • +3: Binary star (roll once for each)
  • +2 Yellow G-type star
  • +1: Orange K-type star
  • 0: Red M-type star
  • -1: Blue F-type star
  • -2: White A-type star
  • -3: Ultraviolet O-type star
  • -4: White dwarf

Planetary Systems

Planetary Systems

This is a random generation table for entire planetary systems:

  • +4: Exotic system (artificial, planetoid ring, Dyson sphere, ringworld, etc.)
  • +3: Planetismal system; asteroid/debris ring/s, planetoids, etc.
  • +2 Rocky stellar system; 1-4 rocky worlds; 1-2 rock giants; 1-2 ice/hell worlds
  • +1: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
  • 0: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
  • -1: Single brown dwarf megaplanet
  • -2: Hot giant system; 1-4 gas giants in close solar orbit
  • -3: Dead system; 1-6 dead, airless, rocky worlds
  • -4: Planetless; no surviving worlds


Planet type

This is only for rocky worlds - gas and ice giants are likely to need their own special treatment for any habitation.

  • +4: Hell world (high pressure, high temperature, pollution, garbage world, etc)
  • +3: Ice world
  • +2 Temperate world
  • +1: Desert world
  • 0: Jungle world
  • -1: Fungal or microbial mat world
  • -2: Water world
  • -3: Dead airless snowball world
  • -4: Dead airless rocky world


Moons

Roll 1d6 for the number of moons; -2 for rocky worlds, double for gas and ice giants.

Planets

Development Index

Roll 4dF with minus also counted as plus to find 0-4 for galactic development index/development Skill.

-1 for desert, jungle, ice and hell worlds


Population Index

Roll 4dF with minus also counted as plus to find 0-4 for galactic population index/population Skill.

-2 for desert, ice and hell worlds; +1 for temperate worlds


Government type

  • +4: Direct Imperial governorate
  • +3: Dictatorship
  • +2 Corporate control
  • +1: Oligarchy
  • 0: Democracy
  • -1: Constitutional monarchy
  • -2: Tribal
  • -3: Pirate refuge
  • -4: Anarchy


Settlements

These rules are for randomly generated settlements, but can also be used to model planned locations.

Roll 4dF with minus also counted as plus to find settlement Scale.


Scale

Scale is the fundamental attribute for a settlement, with rough values as follows: