Editing Raiders of the Rim: Combat

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These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.
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These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.
  
 
== '''Turn Order''' ==
 
== '''Turn Order''' ==
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Turn order in Raiders of the Rim follows the usual Fate Core model: if no one has surprise, the highest skill goes first. For combat, this will mostly be Shoot, or Fight. However, for anyone who wants to use a verbal or mental skill, such as Provoke or Rapport, or even Deceive, and has this at a higher level than the opposition's Fight or Provoke skill, they can go first. This could even stop the entire combat in its tracks.
 
Turn order in Raiders of the Rim follows the usual Fate Core model: if no one has surprise, the highest skill goes first. For combat, this will mostly be Shoot, or Fight. However, for anyone who wants to use a verbal or mental skill, such as Provoke or Rapport, or even Deceive, and has this at a higher level than the opposition's Fight or Provoke skill, they can go first. This could even stop the entire combat in its tracks.
  
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== '''Weapons''' ==
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== '''Starship Design''' ==
  
 
These are standardized weapon rules and options for the Raiders of the Rim setting. For actual Weapon Types, see the table at the end.
 
These are standardized weapon rules and options for the Raiders of the Rim setting. For actual Weapon Types, see the table at the end.

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